/// <summary> /// Handles a received PipeMessage /// </summary> /// <param name="thePipeMessage">The received PipeMessage</param> public override void HandleMessage(PipeMessage thePipeMessage) { switch (thePipeMessage) { case PipeMessageUserList aPipeMessageUserList: SetList(aPipeMessageUserList.UserList); break; case PipeMessageUserEntersWorld aPipeMessageUserEnters: ChatWindow.PrintMessage(string.Format("[{0} Connected]", aPipeMessageUserEnters.User.Name)); AddUser(aPipeMessageUserEnters.User); break; case PipeMessageUserDisconnection aPipeMessageDisconnection: ChatWindow.PrintMessage(string.Format("[{0} Disconnected]", aPipeMessageDisconnection.Name)); RemoveUser(new User(aPipeMessageDisconnection.ID, aPipeMessageDisconnection.Name)); break; case PipeMessageUserRenamed aPipeMessageUserRenamed: RenameUser(new User(aPipeMessageUserRenamed.ID, aPipeMessageUserRenamed.NewName)); break; } }