Example #1
0
    private void Update()
    {
        if (character == null)
        {
            return;
        }

        enemy.lookAtTarget.LookAt(character);
        float distanceToCharacter = Vector3.Distance(transform.position, character.transform.position);

        if (distanceToCharacter > limit)
        {
            enemy.SetNewState(states.FOLLOW);
            chatUI.Hide();
        }
    }