Example #1
0
        private void ParseChannelEvent(Internal.ByteArray message)
        {
            int    channelId  = message.ReadUnsignedShort();
            var    channel    = ChatStorage.GetChannel(channelId);
            string playerName = message.ReadString();
            var    eventType  = message.ReadEnum <ChannelEvent>();

            switch (eventType)
            {
            case ChannelEvent.PlayerJoined:
                channel.PlayerJoined(playerName);
                break;

            case ChannelEvent.PlayerLeft:
                channel.PlayerLeft(playerName);
                break;

            case ChannelEvent.PlayerInvited:
                channel.PlayerInvited(playerName);
                break;

            case ChannelEvent.PlayerExcluded:
                channel.PlayerExcluded(playerName);
                break;

            case ChannelEvent.PlayerPending:
                channel.PlayerPending(playerName);
                break;
            }
        }
Example #2
0
        private void ParseChannelEvent(Internal.CommunicationStream message)
        {
            int    channelId  = message.ReadUnsignedShort();
            var    channel    = ChatStorage.GetChannel(channelId);
            string playerName = message.ReadString();
            var    eventType  = message.ReadEnum <ChannelEvent>();

            if (channel == null)
            {
#if DEBUG || NDEBUG
                Debug.LogWarning("ProtocolGame.ParseChannelEvent: invalid channel id " + channelId);
#endif
                return;
            }

            switch (eventType)
            {
            case ChannelEvent.PlayerJoined:
                channel.PlayerJoined(playerName);
                break;

            case ChannelEvent.PlayerLeft:
                channel.PlayerLeft(playerName);
                break;

            case ChannelEvent.PlayerInvited:
                channel.PlayerInvited(playerName);
                break;

            case ChannelEvent.PlayerExcluded:
                channel.PlayerExcluded(playerName);
                break;

            case ChannelEvent.PlayerPending:
                channel.PlayerPending(playerName);
                break;
            }
        }