public void ChatSay(ChatSayMessage message) { Player currentPlayer = _websocket.GetCurrentSessionPlayer(); Assert.ThrowIfNull(currentPlayer, "requires a user session", _websocket); ChatSaid said = new ChatSaid(currentPlayer.Name, message.Say.Truncate(MaxChatStringSize)); _server.Chat.Add(said); ChatSaidMessage chatSaidMessage = new ChatSaidMessage(); chatSaidMessage.PlayerName = said.PlayerName; chatSaidMessage.Say = said.Saying; _websocket.LogMessage($"{currentPlayer.Name} says '{said.Saying}'"); _websocket.Broadcast(chatSaidMessage, currentPlayer.GameInstanceRef, true); }
public void OnStateFluxChatSaid(ChatSaidMessage message) { _said.Add(message); string userName = StateFluxClient.Instance.userName; var chatText = _chatField.GetComponent <TextMeshProUGUI>(); StringBuilder builder = new StringBuilder(); builder.Append("<color=#339933>"); foreach (var msg in _said) { if (msg.PlayerName == userName) { builder.Append("<color=#996633>"); } builder.AppendLine($"<b>{msg.PlayerName}:</b> {msg.Say}"); if (msg.PlayerName == userName) { builder.Append("</color>"); } } builder.Append("</color>"); chatText.SetText(builder.ToString()); _chatScrollView.GetComponent <ScrollRect>().normalizedPosition = new Vector2(0, 0); // scroll to bottom }
IEnumerator ReceiveAndDispatchMessages() { while (!connection.SocketOpenWithIdentity) { foreach (var listener in listeners) { listener.OnStateFluxWaitingToConnect(); } yield return(new WaitForSeconds(1)); } while (true) { openWithIdentity = connection.SocketOpenWithIdentity; if (!connected && openWithIdentity) { connected = true; userName = connection.UserName; foreach (var listener in listeners) { listener.OnStateFluxConnect(); } } else if (connected && !openWithIdentity) { connected = false; userName = ""; foreach (var listener in listeners) { listener.OnStateFluxDisconnect(); } } bool draining = true; int drainingCount = 50; while (draining && (drainingCount--) > 0) { StateFlux.Model.Message message = connection.ReceiveResponse(); draining = (message != null); if (draining) { if (message.MessageType == MessageTypeNames.HostStateChanged) { // FIXME: convert all the others to linq method ForEach listeners.ForEach(l => l.OnStateFluxHostStateChanged((HostStateChangedMessage)message)); } else if (message.MessageType == MessageTypeNames.MiceChanged) { MiceChangedMessage msg = (MiceChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxMiceChanged(msg); } } else if (message.MessageType == MessageTypeNames.HostCommandChanged) { HostCommandChangedMessage msg = (HostCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxHostCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestCommandChanged) { GuestCommandChangedMessage msg = (GuestCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestInputChanged) { GuestInputChangedMessage msg = (GuestInputChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestInputChanged(msg); } } else if (message.MessageType == MessageTypeNames.PlayerListing) { PlayerListingMessage msg = (PlayerListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxPlayerListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceCreated) { GameInstanceCreatedMessage msg = (GameInstanceCreatedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceCreated(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceListing) { GameInstanceListingMessage msg = (GameInstanceListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceJoined) { GameInstanceJoinedMessage msg = (GameInstanceJoinedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceJoined(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStart) { GameInstanceStartMessage msg = (GameInstanceStartMessage)message; Debug.Log($"Game start message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStart(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStopped) { GameInstanceStoppedMessage msg = (GameInstanceStoppedMessage)message; Debug.Log($"Game stopped message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStopped(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceLeft) { GameInstanceLeftMessage msg = (GameInstanceLeftMessage)message; Debug.Log($"Player {msg.Player.Name} left {msg.GameName}:{msg.InstanceName}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceLeft(msg); } } else if (message.MessageType == MessageTypeNames.ChatSaid) { ChatSaidMessage msg = (ChatSaidMessage)message; foreach (var listener in listeners) { listener.OnStateFluxChatSaid(msg); } } else if (message.MessageType == MessageTypeNames.ServerError) { ServerErrorMessage msg = (ServerErrorMessage)message; foreach (var listener in listeners) { listener.OnStateFluxServerError(msg); } } else { foreach (var listener in listeners) { listener.OnStateFluxOtherMessage(message); } } } } yield return(null); } }
void OnChatSaid(ChatSaidMessage message) { Console.WriteLine($"{DateTime.Now}: player {message.PlayerName} said {message.Say}"); }
public void OnStateFluxChatSaid(ChatSaidMessage message) { }