Example #1
0
        public override async void Process(Level level)
        {
            try
            {
                if (Message.Length > 0)
                {
                    if (Message.Length < 101)
                    {
                        if (Message[0] == '/')
                        {
                            if (Message == "/test")
                            {
                                PacketProcessor.Send(new HomeBattleReplayDataMessage(Client));
                            }

                            object obj = GameOpCommandFactory.Parse(Message);
                            if (obj != null)
                            {
                                string player = "";
                                if (level != null)
                                {
                                    player += " (" + level.GetPlayerAvatar().GetId() + ", " +
                                              level.GetPlayerAvatar().GetAvatarName() + ")";
                                }
                                ((GameOpCommand)obj).Execute(level);
                            }
                        }
                        else
                        {
                            long   senderId   = level.GetPlayerAvatar().GetId();
                            string senderName = level.GetPlayerAvatar().GetAvatarName();

                            bool badword = DirectoryChecker.badwords.Any(s => Message.Contains(s));

                            if (badword)
                            {
                                foreach (Level pl in ResourcesManager.GetOnlinePlayers())
                                {
                                    /*if (pl.GetPlayerAvatar().GetUserRegion() == level.GetPlayerAvatar().GetUserRegion())
                                     * {*/
                                    GlobalChatLineMessage p = new GlobalChatLineMessage(pl.GetClient());
                                    string NewMessage       = "";

                                    for (int i = 0; i < Message.Length; i++)
                                    {
                                        NewMessage += "*";
                                    }

                                    p.SetPlayerName(senderName);
                                    p.SetChatMessage(NewMessage);
                                    p.SetPlayerId(senderId);
                                    p.SetLeagueId(level.GetPlayerAvatar().GetLeagueId());
                                    p.SetAlliance(await ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId()));

                                    ChatProcessor.AddMessage(p);
                                    //PacketManager.Send(p);
                                    //}
                                }
                            }
                            else
                            {
                                foreach (Level onlinePlayer in ResourcesManager.GetOnlinePlayers())
                                {
                                    /*if (onlinePlayer.GetPlayerAvatar().GetUserRegion() == level.GetPlayerAvatar().GetUserRegion())
                                     * {*/
                                    GlobalChatLineMessage p = new GlobalChatLineMessage(onlinePlayer.GetClient());
                                    p.SetPlayerName(senderName);
                                    p.SetChatMessage(Message);
                                    p.SetPlayerId(senderId);
                                    p.SetLeagueId(level.GetPlayerAvatar().GetLeagueId());
                                    p.SetAlliance(await ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId()));
                                    //PacketManager.Send(p);
                                    ChatProcessor.AddMessage(p);
                                    Logger.Write("Chat Message: '" + Message + "' from '" + senderName + "':'" + senderId + "'");
                                    //}
                                }
                            }
                        }
                    }
                }
            } catch (Exception) { }
        }