public override void Use(Player p, string message) { if (message != "") { ChatModes.MessageOps(p, message); return; } p.opchat = !p.opchat; if (p.opchat) { Player.Message(p, "All messages will now be sent to OPs only"); } else { Player.Message(p, "OP chat turned off"); } }
public override void Use(Player p, string message, CommandData data) { if (message.Length > 0) { ChatModes.MessageOps(p, message); return; } p.opchat = !p.opchat; if (p.opchat) { p.Message("All messages will now be sent to OPs only"); } else { p.Message("OP chat turned off"); } }