public uint Execute(PacketDistributed ipacket) { GC_GUILD_LEAVE packet = (GC_GUILD_LEAVE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //离开帮会,清空个人帮会信息 GameManager.gameManager.PlayerDataPool.GuildInfo.CleanUp(); //更新帮会界面(如果未打开,则不处理) if (null != GUIData.delGuildDataUpdate) { GUIData.delGuildDataUpdate(); } if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().UpdateGuildChannel(); } UIManager.CloseUI(UIInfo.GuildRoot); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void ShowChatInfoRootOver(bool bSuccess, object param) { if (null != ChatInfoLogic.Instance()) { ChatInfoLogic.Instance().BeginChat(m_Guid, m_PlayerNameLabel.text); } }
/// <summary> /// 播放语音 /// </summary> /// <param name="audioName">语音路径</param> /*public static void PlayAudio(string audioName) * { * if (!m_bInited) * m_Instance.Init(); * if (m_Status == SpeechStatus.SS_DEFAULT) * { * m_Status = SpeechStatus.SS_PLAYING; * SpeechAPI.PlayAudio(audioName); * if (ChatInfoLogic.Instance() != null) * { * ChatInfoLogic.Instance().OnPlayVoiceChat(); * } * } * } * * /// <summary> * /// 播放buffer内的语音 * /// </summary> * /// <param name="audioIdx"></param> * public static void PlayAudio(byte[] buffer) * { * if (!m_bInited) * m_Instance.Init(); * * if (m_Status == SpeechStatus.SS_DEFAULT && buffer != null) * { * m_Status = SpeechStatus.SS_PLAYING; * SpeechAPI.PlayAudioBuffer(buffer); * if (ChatInfoLogic.Instance() != null) * { * ChatInfoLogic.Instance().OnPlayVoiceChat(); * } * } * }*/ public static void PlayAudio(int voiceindex, byte[] buffer, bool bForce = false) { if (!m_bInited) { m_Instance.Init(); } if (buffer != null) { if (m_Status == SpeechStatus.SS_DEFAULT || bForce) { m_Status = SpeechStatus.SS_PLAYING; GameManager.gameManager.SoundManager.MusicDown(); SpeechAPI.PlayAudioBuffer(buffer); GameManager.gameManager.PlayerDataPool.VoiceChatDownloadRecord.PlayingVoiceIndex = voiceindex; if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().OnPlayVoiceChat(); } #if UNITY_ANDROID && !UNITY_EDITOR SpeechEngine.Instance().InvokeRepeating("ForcePlayOver", 20.0f, 1.0f); #endif } } }
public void OnClickItem() { if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().InsertMissionLinkText(m_missionId); } }
void InitDefaultTextOnTellChat() { if (ChatInfoLogic.Instance() == null) { return; } if (gameObject.name != "ChatInfoInput") { return; } if (ChatInfoLogic.Instance().GetCurChannelType() != (int)CG_CHAT.CHATTYPE.CHAT_TYPE_TELL && ChatInfoLogic.Instance().GetCurChannelType() != (int)CG_CHAT.CHATTYPE.CHAT_TYPE_FRIEND) { return; } if (ChatInfoLogic.Instance().TellChatReceiverName == "" && ChatInfoLogic.Instance().FriendChatReceiverName == "") { return; } if (ChatInfoLogic.Instance().GetCurChannelType() == (int)CG_CHAT.CHATTYPE.CHAT_TYPE_TELL) { mText = "/" + ChatInfoLogic.Instance().TellChatReceiverName + " "; } if (ChatInfoLogic.Instance().GetCurChannelType() == (int)CG_CHAT.CHATTYPE.CHAT_TYPE_FRIEND) { mText = "/" + ChatInfoLogic.Instance().FriendChatReceiverName + " "; } }
// void Update() // { // if (null != m_setUpBtn) // { // m_setUpBtn.gameObject.transform.localPosition = new Vector3(m_setUpBtn.gameObject.transform.localPosition.x, m_setUpBtn_transform.localPosition.y, 0); // } // } void OnEnable() { if (ChatInfoLogic.Instance() == null) { return; } /* SETUP_TYPE defaultSetup = ConvertChatInfoChannelToSetupType(ChatInfoLogic.Instance().CurChannelType);*/ // if (defaultSetup == SETUP_TYPE.TYPE_INVALID) // { // return; // } // // if ((int)defaultSetup < 0 || (int)defaultSetup >= m_SetupTypeList.Count) // { // return; // } m_nCurSetupIndex = (int)SETUP_TYPE.TYPE_VARIOUS; SetupTypeOnClick(); // if (null != m_setUpBtn) // { // m_setUpBtn_transform = m_setUpBtn.gameObject.transform; // } }
public void OnClickItem(GameObject obj) { if (ChatInfoLogic.Instance() != null) { ShareTargetChooseLogic.AdditionShareMsg = ""; ShareTargetChooseLogic.IsYaoHe = false; // int index = -1; // // if (int.TryParse(obj.name, out index)) // { // // } // // if (index < 0 || index >= showDataCount) // { // return; // } // // m_item = showData[index].item; if (null == m_item) { return; } if (m_item.IsEquipMent()) { ChatInfoLogic.Instance().InsertEquipLinkText(m_item); } else { ChatInfoLogic.Instance().InsertItemLinkText(m_item); } } }
public uint Execute(PacketDistributed ipacket) { GC_TEAM_LEAVE packet = (GC_TEAM_LEAVE)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //直接调用MainPlayer的离队操作 if (null != Singleton <ObjManager> .GetInstance().MainPlayer) { Singleton <ObjManager> .GetInstance().MainPlayer.LeaveTeam(); } //更新组队界面(如果未打开,则在UpdateTeamInfo中会不处理) if (null != GUIData.delFriendDataUpdate) { GUIData.delFriendDataUpdate(); } if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().UpdateTeamChannel(); } if (MissionDialogAndLeftTabsLogic.Instance() != null) { MissionDialogAndLeftTabsLogic.Instance().UpdateButtonTeamFollow(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void OnClickItem() { string text = ""; if (ChatInfoLogic.Instance().CurChannelType == ChatInfoLogic.CHANNEL_TYPE.CHAT_TYPE_TELL) { text = "/" + ChatInfoLogic.Instance().TellChatReceiverName + " " + m_chatText.text; } else { text = m_chatText.text; } if (!string.IsNullOrEmpty(text)) { if (text.Length > 3 && PlatformHelper.IsEnableGM() && text.Substring(0, 2) == GameDefines.GMCMD_BEGINORDER) { Utils.SendGMCommand(text.Substring(2, text.Length - 2)); } else { text = Utils.StrFilter_Chat(text); Utils.SendCGChatPak(text, m_historyItem); } } }
//点击头像响应函数 void ChatInfoItemOnClick() { //匿名的头像点击没反应也在此处理了,直接比较字典里的“匿名”二字。 if (Singleton <ObjManager> .Instance.MainPlayer == null || m_SpeakerName.Equals(StrDictionary.GetClientDictionaryString("#{10566}"))) { return; } //自己不能查看自己的 if (Singleton <ObjManager> .Instance.MainPlayer.GUID == m_SpeakerGuid || m_SpeakerGuid == GlobeVar.INVALID_GUID) { return; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().m_LastSpeakerChatLogic.gameObject.SetActive(true); // ChatInfoLogic.Instance().ShowSpeakerMenu(); if (LastSpeakerChatLogic.Instance() != null) { LastSpeakerChatLogic.Instance().ShowButtonMenu(m_SpeakerGuid, m_SpeakerName); LastSpeakerChatLogic.Instance().SetOtherPlayerInfo(m_Profession, m_SpeakerLevel, m_SpeakerName); } // LastSpeakerChatLogic.Instance().ShowButtonMenu(m_SpeakerGuid, m_SpeakerName, m_SpeakerLevel, m_SpeakerProfession); } }
public void Init(ChatHistoryItem history, int linkindex) { if (linkindex < 0 || linkindex >= history.ELinkType.Count) { return; } m_chatHistoryItem = history; m_LinkType = history.ELinkType[linkindex]; m_LinkTypeList.Add(m_LinkType); if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_ITEM) { Utils.ReadLinkFromHistory_Item(history, m_EquipOrItemLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_EQUIP) { Utils.ReadLinkFromHistory_Equip(history, m_EquipOrItemLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_COPYTEAM) { Utils.ReadLinkFromHistory_Team(history, out m_playerGUID); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_MOVETO) { Utils.ReadLinkFromHistory_MoveTo(history, ref m_MoveToLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_PLAYERINFO) { Utils.ReadLinkFromHistory_PlayerInfo(history, out m_playerInfoGUID, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_SWORDSMAN) { Utils.ReadLinkFromHistory_SwordsMan(history, m_SwordsManLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_GUILDCRUITE) { Utils.ReadLinkFromHistory_GuildInfo(history, out m_guildIdForRecruit, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_HONGBAO) { Utils.ReadLinkFromHistory_HongBaoInfo(history, ref m_HongBaoInfoLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_PROPAGATE) { Utils.ReadLinkFromHistory_Propagate(history, m_fellow, linkindex); if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().SelectFellowName = m_fellow.Name; } } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_MISSION) { Utils.ReadLinkFromHistory_MissionInfo(history, ref m_missionLink, linkindex); } else if (m_LinkType == GC_CHAT.LINKTYPE.LINK_TYPE_PROPAGATE_AGREE) { //do nothing Debug.Log("fanzhipeng ===== has received GC_CHAT.LINKTYPE.LINK_TYPE_PROPAGATE_AGREE"); } }
void ShowChatInfoRootOver(bool bSuccess, object param) { if (bSuccess) { ChatInfoLogic.Instance().InsertEquipLinkText(m_Equip); EquipTooltipsLogic.Instance().CloseWindow(); } }
public void ShowNewChat(string strChatFull) { int linesCount = 0; textList.Add(strChatFull, out linesCount); ChatInfoLogic.Instance().MoveLinkPos(ChatInfoLogic.EMOTIONLINK_MOVE_DIRECTION.EMOTIONLINK_MOVE_UP, linesCount); ChatInfoLogic.Instance().MoveEmotionPos(ChatInfoLogic.EMOTIONLINK_MOVE_DIRECTION.EMOTIONLINK_MOVE_UP, linesCount); }
/// <summary> /// 拖拽操作 统一改为设置ScrollBar.value 之后会调用回调函数OnScrollBarValueChange /// </summary> /// <param name="delta">拖拽位移</param> void OnDrag(Vector2 delta) { // if(mSelected) // { // float val = (delta.y > 0) ? -0.05f : 0.05f; // if (m_ChatScrollBar.gameObject.activeSelf) // { // UpdateScrollBarValue(val); // } // else // { // UpdateFakeScrollBarValue(val); // } // } if (mSelected) { bool withScroll = false; if (mScroll != 0) { withScroll = true; } int maxLines = maxHeight > 0 ? Mathf.FloorToInt(maxHeight / (textLabel.font.size * textLabel.font.pixelSize)) : 100000; float val = 0; if (delta.y > 0) { if (mScroll <= 0) { return; } } else { if (mScroll >= mTotalLines - maxLines) { return; } } val = -delta.y / 10.0f; mScroll = mScroll + val; if (mScroll <= 0) { mScroll = 0; if (withScroll && ChatInfoLogic.Instance() != null && ChatInfoLogic.Instance().WaitRefresh) { ChatInfoLogic.Instance().InitChatInfo(); ChatInfoLogic.Instance().WaitRefresh = false; } } if (mScroll >= mTotalLines - maxLines) { mScroll = mTotalLines - maxLines; } UpdateVisibleText(); } }
private void PlayRecordOver() { if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().OnPlayVoiceChatOver(); } GameManager.gameManager.SoundManager.MusicRecover(); GameManager.gameManager.PlayerDataPool.VoiceChatDownloadRecord.OnPlayRecordOver(); }
public void OnSubmit() { if (textList != null) { string text = NGUITools.StripSymbols(mInput.value); // float test = 1/32; // Debug.Log(Mathf.CeilToInt(test)); // float.TryParse(text, out test); // // Debug.Log("test " + test + " " + Mathf.CeilToInt(test)); text = ChatInfoLogic.Instance().InsertLinkSymbols(text); string textCopy = text; if (ChatInfoLogic.Instance().GetCurChannelType() == (int)CG_CHAT.CHATTYPE.CHAT_TYPE_TELL) { textCopy = textCopy.Replace("/" + ChatInfoLogic.Instance().TellChatReceiverName + " ", ""); } else if (ChatInfoLogic.Instance().GetCurChannelType() == (int)CG_CHAT.CHATTYPE.CHAT_TYPE_FRIEND) { textCopy = textCopy.Replace("/" + ChatInfoLogic.Instance().FriendChatReceiverName + " ", ""); } if (!string.IsNullOrEmpty(textCopy)) { //int line; //textList.Add(text, out line); if (text.Length > 3 && PlatformHelper.IsEnableGM() && text.Substring(0, 2) == GameDefines.GMCMD_BEGINORDER) { if (text.Length > 6 && text.Substring(2, 5) == "showg") { ChatInfoLogic.Instance().ClearCurInput(); mInput.selected = false; ChatInfoLogic.Instance().OnCloseClick(); NewplayerGuidPartnerBd.OpenUI(); return; } else { Utils.SendGMCommand(text.Substring(2, text.Length - 2)); } } else { text = Utils.StrFilter_Chat(text); ChatHistoryItem item = new ChatHistoryItem(); item.CleanUp(); Utils.SendCGChatPak(text, item); } } ChatInfoLogic.Instance().ClearCurInput(); mInput.selected = false; } }
void ShowChatInfoRootOver(bool bSuccess, object param) { if (bSuccess) { //发起私聊 if (null != ChatInfoLogic.Instance()) { ChatInfoLogic.Instance().BeginChat(m_PopMenuSelectGuid, m_PopMenuSelectName); } } }
void ShowChatInfoRootOver(bool bSuccess, object param) { if (m_Item != null && m_Item.IsValid()) { if (bSuccess) { ChatInfoLogic.Instance().InsertItemLinkText(m_Item); ItemTooltipsLogic.Instance().CloseWindow(); } } }
void ShowChatInfoRootOver_Reserve(bool bSuccess, object param) { if (bSuccess) { //发起私聊 if (null != ChatInfoLogic.Instance()) { ChatInfoLogic.Instance().BeginChat(m_CurSelectReserveMember, m_CurSelectReserveMemberName); } } }
void ShowChatInfoRootOver(bool bSuccess, object param) { if (bSuccess) { //发起私聊 if (null != ChatInfoLogic.Instance()) { ChatInfoLogic.Instance().BeginChat(m_playerGUID, m_playerName); } } }
//点击与关系人私聊 void OnClickRelationChat() { if (GlobeVar.INVALID_GUID != m_Guid) { //发起私聊 //未打开过则创建 if (null == ChatInfoLogic.Instance()) { UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver); } } }
private void ShowChatInfoRootOver(bool bSuccess, object param) { if (bSuccess && param != null) { string[] strs = param as string[]; //发起私聊 if (null != ChatInfoLogic.Instance() && strs != null && strs.Length == 2) { ChatInfoLogic.Instance().BeginChat(ulong.Parse(strs[1]), strs[0]); } } }
public void OnChatPrivate() { if (GlobeVar.INVALID_GUID != m_Guid && !string.IsNullOrEmpty(m_Name)) { //发起私聊 //未打开过则创建 if (null == ChatInfoLogic.Instance()) { UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver, new string[] { m_Name, m_Guid.ToString() }); } } }
public void onClickChatPrive() { if (GlobeVar.INVALID_GUID != m_Guid && m_PlayerNameLabel.text != "") { //发起私聊 //未打开过则创建 if (null == ChatInfoLogic.Instance()) { UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver, m_PlayerNameLabel.text); } } }
public void ShowChatInfoRootOver(bool bSuccess, object param) { if (bSuccess) { //发起私聊 string PlayerName = param as string; if (null != ChatInfoLogic.Instance()) { ChatInfoLogic.Instance().BeginChat(m_playerGuid, PlayerName); } } }
// 私聊 public void onSecretChat() { if (GlobeVar.INVALID_GUID != m_playerGuid && m_playerName != "") { //发起私聊 //未打开过则创建 if (null == ChatInfoLogic.Instance()) { UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver, m_playerName); } } }
public void onChatPrivateEx(bool issuss, object parm) { UInt64 guid = Convert.ToUInt64(parm); if (GlobeVar.INVALID_GUID != guid) { if (null != ChatInfoLogic.Instance() && m_name != "") { ChatInfoLogic.Instance().BeginChat(guid, m_name); } } }
/// <summary> /// Add a new paragraph. /// </summary> protected void Add(string text, bool updateVisible, out int linesCount) { linesCount = 1; Paragraph ce = null; if (mParagraphs.Count < maxEntries) { ce = new Paragraph(); } else { ce = mParagraphs[0]; mParagraphs.RemoveAt(0); } ce.text = text; mParagraphs.Add(ce); if (textLabel != null && textLabel.font != null) { // Rebuild the line string line; textLabel.font.WrapText(ce.text, out line, textLabel.width, 100000, 0, textLabel.supportEncoding, textLabel.symbolStyle); ce.lines = line.Split(mSeparator); linesCount = ce.lines.Length; // Recalculate the total number of lines mTotalLines = 0; for (int i = 0, imax = mParagraphs.Count; i < imax; ++i) { mTotalLines += mParagraphs[i].lines.Length; } } // Update the visible text if (updateVisible) { UpdateVisibleText(); } m_ChatCount += 1; if (m_ChatCount >= NEEDCLEAR_COUNT) { if (ChatInfoLogic.Instance() != null && false == ChatInfoLogic.Instance().WaitRefresh) { ChatInfoLogic.Instance().InitChatInfo(); } } }
void InsertEmotion() { // 如果小喇叭窗口正打开 说明是小喇叭的表情窗口 插入表情代码后直接return if (LoudSpeakerLogic.Instance() != null && LoudSpeakerLogic.Instance().IsLoudSpeakerWindowShow()) { LoudSpeakerLogic.Instance().InsertEmotion(gameObject); LoudSpeakerLogic.Instance().CloseEmotionRoot(); return; } if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().InsertEmotion(gameObject); } }
public void SubmitTextAndVoice(string text, byte[] voicechat) { if (!string.IsNullOrEmpty(text)) { text = Utils.StrFilter_Chat(text); ChatHistoryItem item = new ChatHistoryItem(); item.CleanUp(); Utils.SendCGChatPak(text, item, voicechat); LogModule.DebugLog("SendCGChatPak"); } ChatInfoLogic.Instance().ClearCurInput(); mInput.selected = false; }