Example #1
0
    //Read messages from the server
    private void onIncomingData(string data)
    {
        Debug.Log("CLIENT: " + data);
        string[] aData = data.Split('|');
        switch (aData[0])
        {
        case "SWHO":
            for (int i = 1; i < aData.Length - 1; i++)
            {
                userConnected(aData[i], false);
            }
            send("CWHO|" + clientName + "|" + ((isHost ? 1 : 0).ToString()));
            break;

        case "SCNN":     //Connect
            userConnected(aData[1], false);
            break;

        case "SDCNN":     //Someone Disconnected.
            BoardManager.Instance.disconnectedPanel.SetActive(true);
            BoardManager.Instance.panelState(true);
            break;

        case "SMOV":     //Move Piece
            BoardManager.Instance.moveChessPiece(int.Parse(aData[1]), int.Parse(aData[2]), int.Parse(aData[3]), int.Parse(aData[4]));
            break;

        case "SUPGR":     //Upgrade
            BoardManager.Instance.pawnUpgrade(int.Parse(aData[1]), int.Parse(aData[2]), int.Parse(aData[3]));
            break;

        case "SSPELL":     //Spell Upgrade
            BoardManager.Instance.actionSpell(aData[1], int.Parse(aData[2]), int.Parse(aData[3]));
            break;

        case "SCHAT":     //Chat Bubble
            ChatBubble.createChatBubble(BoardManager.Instance.chatPanel, GameManager.Instance.chatBubble, bool.Parse(aData[1]), aData[2]);
            break;

        case "SRST":
            BoardManager.Instance.restartGameRequests += 1;
            break;
        }
    }