protected void Start() { ChatAPI.AddListener(HandleMessage); PhysicsManager.AddEndGameTimerListener(DoEndGame); ItemEvent.AddPickupListener(HandleEvent); ItemEvent.AddUseListener(HandleUse); }
protected void Start() { ChatAPI.AddListener(HandleMessage); SpecialAPI.AddListener(HandleEvent); //Special spe = new Special(); //spe.m_playerCharacter = new PlayerCharacter(); //spe.m_typeSpecial = Special.e_specialType.PARCHEMENT; //SpecialAPI.NotifyNewSpecial(spe); }
// Use this for initialization void Start() { if (trackReceivedMessage) { ChatAPI.AddListener(DisplayMessageWhenReceived); } if (trackSendingMessageToUser) { ChatAPI.AddGameToServerListener(DisplayMessageWhenSend); } if (trackSendingMessageToAll) { ChatAPI.AddGameToServerListener(DisplayMessageWhenSendToAll); } }
// Use this for initialization void Start() { ChatAPI.AddListener(CheckForUserAskingTime); }
protected void Start() { ChatAPI.AddListener(HandleMessage); //PhysicsManager.AddEndGameTimerListener(TimerFunction); ItemEvent.AddPickupListener(HandleEvent); }
private void Start() { ChatAPI.AddListener(RedirectMessage); ChatAPI.IgnoreMockUp = _ignoreMockPrevious = _ignoreMock; }