Example #1
0
 protected void Start()
 {
     ChatAPI.AddListener(HandleMessage);
     PhysicsManager.AddEndGameTimerListener(DoEndGame);
     ItemEvent.AddPickupListener(HandleEvent);
     ItemEvent.AddUseListener(HandleUse);
 }
Example #2
0
    protected void Start()
    {
        ChatAPI.AddListener(HandleMessage);
        SpecialAPI.AddListener(HandleEvent);


        //Special spe = new Special();
        //spe.m_playerCharacter = new PlayerCharacter();
        //spe.m_typeSpecial = Special.e_specialType.PARCHEMENT;
        //SpecialAPI.NotifyNewSpecial(spe);
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     if (trackReceivedMessage)
     {
         ChatAPI.AddListener(DisplayMessageWhenReceived);
     }
     if (trackSendingMessageToUser)
     {
         ChatAPI.AddGameToServerListener(DisplayMessageWhenSend);
     }
     if (trackSendingMessageToAll)
     {
         ChatAPI.AddGameToServerListener(DisplayMessageWhenSendToAll);
     }
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     ChatAPI.AddListener(CheckForUserAskingTime);
 }
 protected void Start()
 {
     ChatAPI.AddListener(HandleMessage);
     //PhysicsManager.AddEndGameTimerListener(TimerFunction);
     ItemEvent.AddPickupListener(HandleEvent);
 }
Example #6
0
 private void Start()
 {
     ChatAPI.AddListener(RedirectMessage);
     ChatAPI.IgnoreMockUp = _ignoreMockPrevious = _ignoreMock;
 }