Example #1
0
 void OnTriggerEnter()
 {
     if (!didSend)
     {
         didSend = true;
         ChaseLevelManager.CompleteScene();
     }
 }
    void OnSceneLoad(Scene s, LoadSceneMode mode)
    {
        Debug.Log("Loaded scene: " + s.name);
        int difficulty = PlayerPrefsManager.LoadStageDifficulty();

        Debug.Log("difficulty: " + difficulty.ToString());
        switch (s.name)
        {
        case "MainMenu":
            break;

        case "RealityStart":
            break;

        case "Fall":
            FallLevelManager.StartLevel(difficulty);
            break;

        case "Chase":
            ChaseLevelManager.StartLevel(difficulty);
            break;

        case "Survival":
            break;

        case "Nightmare":
            break;

        case "RealityMotivation":
            break;

        case "RealitySkill":
            break;

        case "RealityClass":
            PlayerPrefsManager.IncreaseLevelNumber();
            break;

        case "RealitySuccess":
            break;

        case "RealityFail":
            break;
        }
    }
Example #3
0
 void SendProgressUpdate()
 {
     ChaseLevelManager.SetLevelProgress();
 }
Example #4
0
 void TriggerDeath()
 {
     ChaseLevelManager.StopScene();
 }