/// <summary>Gets the best encoding available for the specified charset request.</summary> /// <param name="acceptableCharsets"> /// The Accept-Charset header value (eg: "iso-8859-5, unicode-1-1;q=0.8"). /// </param> /// <param name="mediaType">The media type used to compute the default encoding for the payload.</param> /// <param name="utf8Encoding">The encoding to use for UTF-8 charsets; we use the one without the BOM.</param> /// <param name="defaultEncoding">The encoding to use if no encoding could be computed from the <paramref name="acceptableCharsets"/> or <paramref name="mediaType"/>.</param> /// <returns>An Encoding object appropriate to the specifed charset request.</returns> internal static Encoding EncodingFromAcceptableCharsets(string acceptableCharsets, MediaType mediaType, Encoding utf8Encoding, Encoding defaultEncoding) { DebugUtils.CheckNoExternalCallers(); Debug.Assert(mediaType != null, "mediaType != null"); // Determines the appropriate encoding mapping according to // RFC 2616.14.2 (http://tools.ietf.org/html/rfc2616#section-14.2). Encoding result = null; if (!string.IsNullOrEmpty(acceptableCharsets)) { // PERF: in the future if we find that computing the encoding from the accept charsets is // too expensive we could introduce a cache of original strings to resolved encoding. CharsetPart[] parts = new List <CharsetPart>(AcceptCharsetParts(acceptableCharsets)).ToArray(); // NOTE: List<T>.Sort uses an unstable sort algorithm; if charsets have the same quality value // we want to pick the first one specified so we need a stable sort. KeyValuePair <int, CharsetPart>[] sortedParts = parts.StableSort(delegate(CharsetPart x, CharsetPart y) { return(y.Quality - x.Quality); }); foreach (KeyValuePair <int, CharsetPart> sortedPart in sortedParts) { CharsetPart part = sortedPart.Value; if (part.Quality > 0) { // When UTF-8 is specified, select the version that doesn't use the BOM. if (String.Compare("utf-8", part.Charset, StringComparison.OrdinalIgnoreCase) == 0) { result = utf8Encoding; break; } else { result = GetEncodingFromCharsetName(part.Charset); if (result != null) { break; } // If the charset is not supported it is ignored so other possible charsets are evaluated. } } } } // No Charset was specifed, or if charsets were specified, no valid charset was found. // Returning a different charset is also valid. Get the default encoding for the media type. if (result == null) { result = mediaType.SelectEncoding(); if (result == null) { return(defaultEncoding); } } return(result); }
internal static Encoding EncodingFromAcceptableCharsets(string acceptableCharsets, MediaType mediaType, Encoding utf8Encoding, Encoding defaultEncoding) { Encoding encodingFromCharsetName = null; if (!string.IsNullOrEmpty(acceptableCharsets)) { foreach (KeyValuePair <int, CharsetPart> pair in new List <CharsetPart>(AcceptCharsetParts(acceptableCharsets)).ToArray().StableSort <CharsetPart>((x, y) => y.Quality - x.Quality)) { CharsetPart part = pair.Value; if (part.Quality > 0) { if (string.Compare("utf-8", part.Charset, StringComparison.OrdinalIgnoreCase) == 0) { encodingFromCharsetName = utf8Encoding; break; } encodingFromCharsetName = GetEncodingFromCharsetName(part.Charset); if (encodingFromCharsetName != null) { break; } } } } if (encodingFromCharsetName == null) { encodingFromCharsetName = mediaType.SelectEncoding(); if (encodingFromCharsetName == null) { return(defaultEncoding); } } return(encodingFromCharsetName); }