public FireAnt(string name, Vector2 initialPos) : base(name, new Actor(Animations), 0.8f, 60) { SpawnPoint = initialPos; movementStartTime = new TimeSpan(0, 0, 1); Personality = new ChargePersonality(this); This.Game.AudioManager.AddSoundEffect("Effects/Spider_Move"); if (MovementAudioName == null) { MovementAudioName = "Effects/Spider_Move"; This.Game.AudioManager.InitializeLoopingSoundEffect(MovementAudioName); } isDieEffectEnabled = true; }
public Beetle(string name, Vector2 initialPos) : base(name, new Actor(Animations), 1, 50) { SpawnPoint = initialPos; movementStartTime = new TimeSpan(0, 0, 1); Personality = new ChargePersonality(this); This.Game.AudioManager.AddSoundEffect("Effects/Beetle_Move"); if (MovementAudioName == null) { MovementAudioName = "Effects/Beetle_Move"; This.Game.AudioManager.InitializeLoopingSoundEffect(MovementAudioName); } isDieEffectEnabled = true; }
public FrostWolf(string name, Vector2 initialPos) : base(name, new Actor(Animations), 1f, 75) { SpawnPoint = initialPos; movementStartTime = new TimeSpan(0, 0, 1); Personality = new ChargePersonality(this); ElementType = Element.Water; This.Game.AudioManager.AddSoundEffect("Effects/Wolf_Move"); if (MovementAudioName == null) { MovementAudioName = "Effects/Wolf_Move"; This.Game.AudioManager.InitializeLoopingSoundEffect(MovementAudioName); } isDieEffectEnabled = true; }