// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { int currentCount = chargeManager.getCount(); chargeManager.setCount(++currentCount); Debug.Log("(プラス後の)チャージ量:" + chargeManager.getCount()); } if (Input.GetKeyDown(KeyCode.DownArrow)) { int currentCount = chargeManager.getCount(); chargeManager.setCount(--currentCount); Debug.Log("(マイナス後の)チャージ量:" + chargeManager.getCount()); } }