/// <summary>
        /// Ends <see cref="ChargeDash"/> if this hits the target NPC
        /// </summary>
        public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
        {
            ChargeDash cDash = oPlayer.abilities.chargeDash;

            if (cDash.NpcIsTarget(target))
            {
                cDash.End();
            }
        }