Example #1
0
    void Awake()
    {
        uniqueInstance = this;

        Dictionary <string, object> sendData = new Dictionary <string, object>();

        sendData.Add("contents", "GetCharaterInfo");

        StartCoroutine(NetworkManager.Instance.ProcessNetwork(sendData, ReplyCharaterInfo));
        DontDestroyOnLoad(this);
    }
Example #2
0
        public void onAddedToScene()
        {
            var player = createEntity("gjs").setPosition(0, 1000);

            player.addComponent(new Sprite <PlayerIdle>()).addAnimation(PlayerIdle.Stand,
                                                                        CharaterManager.LoadPlayerIdle(PlayerIdle.Stand, CharaterManager.GjsAtlas))
            .play(PlayerIdle.Stand)
            .setPingPong(true);

            var monster       = createEntity("monster").setPosition(1500, 1000);
            var monsterSprite = monster.addComponent(new Sprite <MonsterIdle>()).addAnimation(MonsterIdle.Stand,
                                                                                              CharaterManager.LoadMonsterIdle(MonsterIdle.Stand, CharaterManager.YmrStandAtlas));

            monsterSprite.flipX = true;
            monsterSprite.play(MonsterIdle.Stand);

            camera.rawZoom = 0.40f;
        }
Example #3
0
        /// <summary>
        /// 加载资源
        /// </summary>
        protected override void LoadContent()
        {
            base.LoadContent();

            CharaterManager.LoadAtlas();
        }