void Awake() { uniqueInstance = this; Dictionary <string, object> sendData = new Dictionary <string, object>(); sendData.Add("contents", "GetCharaterInfo"); StartCoroutine(NetworkManager.Instance.ProcessNetwork(sendData, ReplyCharaterInfo)); DontDestroyOnLoad(this); }
public void onAddedToScene() { var player = createEntity("gjs").setPosition(0, 1000); player.addComponent(new Sprite <PlayerIdle>()).addAnimation(PlayerIdle.Stand, CharaterManager.LoadPlayerIdle(PlayerIdle.Stand, CharaterManager.GjsAtlas)) .play(PlayerIdle.Stand) .setPingPong(true); var monster = createEntity("monster").setPosition(1500, 1000); var monsterSprite = monster.addComponent(new Sprite <MonsterIdle>()).addAnimation(MonsterIdle.Stand, CharaterManager.LoadMonsterIdle(MonsterIdle.Stand, CharaterManager.YmrStandAtlas)); monsterSprite.flipX = true; monsterSprite.play(MonsterIdle.Stand); camera.rawZoom = 0.40f; }
/// <summary> /// 加载资源 /// </summary> protected override void LoadContent() { base.LoadContent(); CharaterManager.LoadAtlas(); }