public Game() { bulletCompany = new Charactors.Bullet.Company(gameLayer); shotCompany = new Charactors.Shot.Company(gameLayer, player); enemyCompany = new Charactors.Enemy.Company(gameLayer, bulletCompany, shotCompany, player); gameLayer.AddObject(player); AddLayer(gameLayer); stausLayer.AddObject(hp); AddLayer(stausLayer); }
public Company( asd.Layer2D layer, Charactors.Bullet.Company bulletCompany, Charactors.Shot.Company shotCompany, Player player) { this.layer = layer; this.bulletCompany = bulletCompany; this.shotCompany = shotCompany; this.player = player; enemyData = new System.Drawing.Bitmap("Resource/enemy.bmp"); }