Example #1
0
        public bool HandleClick(Rectangle mouseBounds)
        {
            var handled = HandleTerrainClicked(mouseBounds.Location);

            if (handled)
            {
                return(true);
            }

            var enemyChar = CharactersUtils.FindCharacterAtPosition(EnemyArmy, mouseBounds.Location);

            if (enemyChar != null)
            {
                HandleCharacterClicked(enemyChar);
                return(true);
            }

            var userChar = CharactersUtils.FindCharacterAtPosition(UserArmy, mouseBounds.Location);

            if (userChar != null)
            {
                HandleCharacterClicked(userChar);
                return(true);
            }
            return(false);
        }
Example #2
0
        public override void OnShow()
        {
            UserArmy  = _actions.UserArmy = _terrainController.UserArmy = ((TerrainActionContext)Parent.Context).UserArmy;
            EnemyArmy = _actions.EnemyArmy = _terrainController.EnemyArmy = ((TerrainActionContext)Parent.Context).EnemyArmy;

            CharactersUtils.InitArmyPostion(UserArmy, 1, 1, 0);
            CharactersUtils.InitArmyPostion(EnemyArmy, 1, 1, 1);

            foreach (var enemyChar in EnemyArmy.Characters)
            {
                enemyChar.TargetX       = GlobalUtils.Rand(_legionConfig.WorldWidth);
                enemyChar.TargetY       = GlobalUtils.Rand(_legionConfig.WorldHeight);
                enemyChar.CurrentAction = CharacterActionType.Move;
            }
        }