void Start() { _player = GameObject.FindGameObjectWithTag("Player").transform; _agent = GetComponent <NavMeshAgent>(); _animator = GetComponent <Animator>(); _bossMovement = GetComponent <CharactersMovement>(); _uiManager = GameObject.FindObjectOfType(typeof(UIManager)) as UIManager; _agent.speed = bossStatus.speed; _maxHP = _hp; sliderBossHP.maxValue = _hp; UpdateLifebar(); }
void Start() { _dropChance = 0.2f; _animator = GetComponent <Animator>(); _cooldownChangePos = 3; _hp = 10; _enemyMovement = GetComponent <CharactersMovement>(); _selectZombie = Random.Range(1, transform.childCount); transform.GetChild(_selectZombie).gameObject.SetActive(true); _player = GameObject.FindGameObjectWithTag("Player"); _uiManager = GameObject.FindObjectOfType(typeof(UIManager)) as UIManager; }