//选择职业 //type == 0 :选择swordman //type == 1 :选择magicman public void ChooseCareer(int type) { my_Property = new Character_Property(); GameObject man = GameObject.FindWithTag("Player"); if (man != null) { Destroy(man.GetComponent <Character_Controller>()); Destroy(man); } if (type == 1) { my_Property.career = Career.Magician; GameObject a = Instantiate(Resources.Load("Feiz/Magician")) as GameObject; Character_Controller.Instance.setCharacter(a); } else { my_Property.career = Career.Swordman; GameObject a = Instantiate(Resources.Load("Feiz/Swordman")) as GameObject; Character_Controller.Instance.setCharacter(a); } Init(); }
public void Property_Controller_Choose_Swordman() { my_Property = new Character_Property(); GameObject man = GameObject.FindWithTag("Player"); if (man != null) { GameObject.Destroy(man); } my_Property.career = Career.Swordman; GameObject a = Instantiate(Resources.Load("Feiz/Swordman")) as GameObject; Character_Controller.Instance.setCharacter(a); Property_Controller_Init(); }