void Start() { characterInput = GetComponent <Character_Input> (); mybody = GetComponent <Rigidbody> (); theCollider = GetComponent <CapsuleCollider> (); Cursor.lockState = CursorLockMode.Locked; speed = walkSpeed; }
// Start is called before the first frame update void Start() { characterInput = GetComponent <Character_Input>(); recorder = GetComponent <CameraRecorder>(); UpdateCameraView(); // Initialize (make sure only one camera is active and appropriate wheels are hidden) }