void OnTriggerEnter2D(Collider2D other) { Character_Controller player = other.GetComponent <Character_Controller>(); if (player != null) { player.ReceivingDamage(2.5f); Destroy(gameObject); } }
void OnCollisionStay2D(Collision2D other) { Character_Controller player = other.gameObject.GetComponent <Character_Controller>(); if (player != null && hit.collider != null) { canWalk = false; walkTime = 0.8f; animator.SetTrigger("attack"); player.ReceivingDamage(damage); } }