Example #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Character_Controller player = other.GetComponent <Character_Controller>();

        if (player != null)
        {
            player.ReceivingDamage(2.5f);
            Destroy(gameObject);
        }
    }
Example #2
0
    void OnCollisionStay2D(Collision2D other)
    {
        Character_Controller player = other.gameObject.GetComponent <Character_Controller>();

        if (player != null && hit.collider != null)
        {
            canWalk  = false;
            walkTime = 0.8f;
            animator.SetTrigger("attack");
            player.ReceivingDamage(damage);
        }
    }