// Start is called before the first frame update void Start() { currentHP = health; this.GetComponent <NavMeshAgent>().speed = speed; player = FindObjectOfType <Character_Control>(); spawner = FindObjectOfType <Spawn_Controller>(); }
void Start() { SoundManager.instance.Play(24); Destroy(this.gameObject, destroy_time); thisparent = this.gameObject.transform.parent; movespeed_temp = movespeed; if (thisparent != null) { _character = thisparent.gameObject.GetComponent <Character_Control>(); dir.x = thisparent.transform.position.x - SkillManager.instance.mouse_pos.x; dir.y = thisparent.transform.position.y - SkillManager.instance.mouse_pos.y; dir.Normalize(); _character.RunningStop(); _character._animator.SetFloat("DirX", -dir.x); _character._animator.SetFloat("DirY", -dir.y); trail_temp = Instantiate(trail, thisparent.transform); } else { trail_temp = Instantiate(trail, GameManage.instance.Character_other[777 + (int)this.transform.position.z].transform); } }
void Start() { SoundManager.instance.Play(4); Destroy(this.gameObject, 0.6f); StartCoroutine(DeleteCollider()); //바로 collider 삭제 thisparent = this.gameObject.transform.parent; if (thisparent != null) { this.gameObject.transform.SetParent(thisparent.parent); dir.x = thisparent.transform.position.x - SkillManager.instance.mouse_pos.x; dir.y = thisparent.transform.position.y - SkillManager.instance.mouse_pos.y; dir.Normalize(); this.transform.Translate(-dir * 2); temp = BossStatus.instance.BuffAmount(0); temp = temp * 0.5f + 1; //버프 중첩 많이 할수록 쌤 _character = thisparent.gameObject.GetComponent <Character_Control>(); _character.RunningStop(); _character._animator.SetFloat("DirX", -dir.x); _character._animator.SetFloat("DirY", -dir.y); StartCoroutine(Delay()); } else { dir.x = this.transform.position.x - NetworkManager.instance.Skill_pos[777 + (int)this.transform.position.z].x; dir.y = this.transform.position.y - NetworkManager.instance.Skill_pos[777 + (int)this.transform.position.z].y; dir.Normalize(); this.transform.Translate(-dir * 2); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody>(); characterControl = player.gameObject.GetComponent <Character_Control>(); }