Example #1
0
        public override void Load(ContentManager content)
        {
            view       = new CharacterView(content, stats.animations, 200, 200, 200, 200, stats);
            model.view = view;
            view.Scale = 0.6f;
            view.BoundRect(World, stats.size.X, stats.size.Y);
            view.BoundBox.UserData      = this;
            view.Layer                  = 100;
            view.FramesPerRow           = 10;
            view.BoundBox.Friction      = 0;
            view.BoundBox.IgnoreGravity = true;
            AddView(view);
            model.faceRight = true;
            model.inAir     = true;

            view.BoundBox.CollisionCategories = Category.Cat11;
            view.BoundBox.CollidesWith        = Category.All & ~Category.Cat11;
            view.BoundBox.OnCollision        += Collision;
            view.BoundBox.OnSeparation       += Seperation;

            view.Position = model.position;

            pad.OnNavigation    += Navigation;
            pad.OnHitkeyDown    += HitKeyDown;
            pad.OnHitKeyUp      += HitKeyUp;
            pad.OnSuperkeyDown  += SuperKeyDown;
            pad.OnSuperKeyUp    += SuperKeyUp;
            pad.OnShieldkeyDown += ShieldKeyDown;
            pad.OnShieldKeyUp   += ShieldKeyUp;

            AddController(moves);
            Screen.soundController.LoadCharacterGameSounds(content, stats);
        }