Example #1
0
 public void OnDisconnect()
 {
     try
     {
         CharacterTable.Update(this);
         if (this.myMap != null && this.Client != null && this.Client.GetState() == WorldState.STATE_IN_GAME)
         {
             this.DestroyFromMap();
         }
         if (InventoryCache != null)
         {
             foreach (var item in InventoryCache.ItemsCache)
             {
                 if (item.Value.SpeakingItem != null)
                 {
                     SpeakingTable.Add(item.Value.SpeakingItem);
                     SpeakingTable.Cache.Remove(item.Value.SpeakingID);
                 }
                 InventoryItemTable.Items.Remove(item.Key);
             }
         }
         CharacterTable.DelCharacter(this);
         this.Client = null;
     }
     catch (Exception e)
     {
         Logger.Error(e);
     }
 }
Example #2
0
 public void OnDisconnect()
 {
     AccountTable.UpdateLogged(ID, false);
     foreach (Player character in Characters.Values)
     {
         CharacterTable.DelCharacter(character);
     }
     if (Data != null)
     {
         Data.Save();
     }
     this.curPlayer = null;
 }