public void Demolish( Mobile by ) { CharacterStatueDeed deed = new CharacterStatueDeed( null ); if ( by.PlaceInBackpack( deed ) ) { Delete(); deed.Statue = this; deed.IsRewardItem = m_IsRewardItem; if ( m_Plinth != null ) m_Plinth.Delete(); } else { by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack! deed.Delete(); } }
public void Demolish( Mobile by ) { CharacterStatueDeed deed = new CharacterStatueDeed( null ); if ( by.PlaceInBackpack( deed ) ) { by.CloseGump( typeof( CharacterStatueGump ) ); //They don't get the deed back twice Internalize(); deed.Statue = this; deed.IsRewardItem = m_IsRewardItem; if ( m_Plinth != null ) m_Plinth.Internalize(); } else { by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack! deed.Delete(); } }
public static void Run() { List <Item> items = new List <Item>(); List <Item> validItems = new List <Item>(); List <Mobile> hairCleanup = new List <Mobile>(); List <Mobile> mobiles = new List <Mobile>(); List <Mobile> validMobiles = new List <Mobile>(); List <Mobile> orphans = new List <Mobile>(); int stabled = 0; foreach (Mobile m in World.Mobiles.Values) { if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; if (pm.Account == null) { orphans.Add(m); } else if (!Ethic.Enabled && pm.EthicPlayer != null) { pm.EthicPlayer.Detach(); } } else { BaseCreature pet = m as BaseCreature; if (pet != null && pet.Controlled && !pet.Summoned && pet.ControlMaster != null && !pet.Blessed && pet.ControlMaster.Player && !pet.IsStabled && pet.Map != Map.Internal) { if (pet.IsDeadPet) { pet.Resurrect(); } PlayerMobile master = pet.ControlMaster as PlayerMobile; if (master != null) { master.StablePet(pet, true, true); stabled++; } } else //Invalid Internalized Mobiles { if (pet != null && (pet.IsStabled || (pet is BaseMount && ((BaseMount)pet).Rider != null))) { continue; } if (m.Spawner != null || m.Blessed) { continue; } if (m is PlayerMobile || m.Player || m is PlayerVendor || m is PlayerBarkeeper) { continue; } if (m.Map != null && m.Map != Map.Internal) { continue; } if (m.Location != Point3D.Zero) { continue; } mobiles.Add(m); } } } int boxes = 0; int emptyboxes = 0; int spawners = 0; int parents = 0; int emptyspawners = 0; foreach (Item item in World.Items.Values) { if (item.Map == null) { items.Add(item); continue; } else if (item is Spawner) { if (item.Map == Map.Internal && item.Parent == null) { spawners++; continue; } else if (item.Parent == null && (((Spawner)item).Entries == null || ((Spawner)item).Entries.Count == 0)) { items.Add(item); //Console.WriteLine( "Cleanup: Detected invalid spawner {0} at ({1},{2},{3}) [{4}]", item.Serial, item.X, item.Y, item.Z, item.Map ); emptyspawners++; } } else if (item is CommodityDeed) { CommodityDeed deed = (CommodityDeed)item; if (deed.CommodityItem != null) { validItems.Add(deed.CommodityItem); } continue; } else if (item is BaseHouse) { BaseHouse house = (BaseHouse)item; List <IEntity> entities = house.GetHouseEntities(); foreach (RelocatedEntity relEntity in house.RelocatedEntities) { if (relEntity.Entity is Item) { validItems.Add((Item)relEntity.Entity); } } foreach (VendorInventory inventory in house.VendorInventories) { foreach (Item subItem in inventory.Items) { validItems.Add(subItem); } } } else if (item is BankBox) { BankBox box = (BankBox)item; Mobile owner = box.Owner; if (owner == null) { items.Add(box); ++boxes; } else if (box.Items.Count == 0) { items.Add(box); ++emptyboxes; } continue; } else if ((item.Layer == Layer.Hair || item.Layer == Layer.FacialHair)) { object rootParent = item.RootParent; if (rootParent is Mobile) { Mobile rootMobile = (Mobile)rootParent; if (item.Parent != rootMobile /*&& rootMobile.AccessLevel == AccessLevel.Player*/) { items.Add(item); continue; } else if (item.Parent == rootMobile) { hairCleanup.Add(rootMobile); continue; } } } else if (item is Container) { List <Item> contitems = item.AcquireItems(); for (int i = contitems.Count - 1; i >= 0; i--) { Item child = contitems[i]; if (child.Parent != item) { //if ( child is Spawner && child.Parent == null ) // item.Items.RemoveAt( i-- ); Console.WriteLine("Cleanup: Detected orphan item {0} ({1}) of {2} ({3}) has parent of {4} ({5})", child.GetType().Name, child.Serial, item.GetType().Name, item.Serial, child.Parent == null ? "(-null-)" : child.Parent.GetType().Name, child.Parent is IEntity ? ((IEntity)child.Parent).Serial.ToString() : "N/A"); contitems.RemoveAt(i); //Clean this up if (child.Parent is Item) { Item parent = (Item)child.Parent; List <Item> parentitems = parent.AcquireItems(); parentitems.Add(child); } else if (child.Parent is Mobile) { Mobile parent = (Mobile)child.Parent; parent.Items.Add(child); } parents++; } } } else if (item.RootParent is BaseTreasureChest) //Clear out all items in a treasure chest { items.Add(item); continue; } else if (item is CharacterStatueDeed) { CharacterStatueDeed deed = item as CharacterStatueDeed; if (deed.Statue != null) { validMobiles.Add(deed.Statue); if (deed.Statue.Plinth != null) { validItems.Add(deed.Statue.Plinth); } } } else if (item is KeyRing) { validItems.AddRange(((KeyRing)item).Keys); } if (item.Parent != null || (item.Map != null && item.Map != Map.Internal) || item.HeldBy != null) { continue; } if (item.Location != Point3D.Zero) { continue; } if (!IsBuggable(item)) { continue; } if (!item.Movable) { continue; } items.Add(item); } for (int i = 0; i < validItems.Count; ++i) { items.Remove(validItems[i]); } for (int i = 0; i < validMobiles.Count; ++i) { mobiles.Remove(validMobiles[i]); } if (items.Count > 0) { String message = String.Format("Cleanup: Detected {0} inaccessible items, ", items.Count); if (boxes > 0) { message += String.Format("including {0} bank box{1}, ", boxes, boxes != 1 ? "es" : String.Empty); } if (emptyboxes > 0) { message += String.Format("{1}{0} empty bank box{2}, ", emptyboxes, boxes == 0 ? "including " : String.Empty, emptyboxes != 1 ? "es" : String.Empty); } if (emptyspawners > 0) { message += String.Format("{1} {0} empty/invalid spawner{2}, ", emptyspawners, (emptyboxes == 0 && boxes == 0) ? "including " : String.Empty, emptyspawners != 1 ? "s" : String.Empty); } message += "removing.."; Console.WriteLine(message); for (int i = 0; i < items.Count; ++i) { //Console.WriteLine( "Item: {0} - {2} ({1})", items[i].Name, items[i].Serial, items[i].GetType() ); items[i].Delete(); } } if (spawners > 0) { Console.WriteLine("Cleanup: Detected {0} inaccessible spawners..", spawners); } if (parents > 0) { Console.WriteLine("Cleanup: Detected {0} invalid parent-child items, fixing references..", parents); } if (hairCleanup.Count > 0) { Console.WriteLine("Cleanup: Detected {0} hair and facial hair items being worn, converting to virtual hair..", hairCleanup.Count); for (int i = 0; i < hairCleanup.Count; i++) { hairCleanup[i].ConvertHair(); } } if (orphans.Count > 0) { Console.WriteLine("Cleanup: Detected {0} orphaned players, removing..", orphans.Count); for (int i = 0; i < orphans.Count; ++i) { orphans[i].Delete(); } } if (stabled > 0) { Console.WriteLine("Cleanup: Detected {0} pets requiring stables..", stabled); } if (mobiles.Count > 0) { Console.WriteLine("Cleanup: Detected {0} invalid mobiles, removing...", mobiles.Count); for (int i = 0; i < mobiles.Count; ++i) { mobiles[i].Delete(); } } }
public bool Demolish(Mobile by) { CharacterStatueDeed deed = new CharacterStatueDeed(null); if (by.PlaceInBackpack(deed)) { this.Delete(); deed.Statue = this; deed.StatueType = this.m_Type; deed.IsRewardItem = this.m_IsRewardItem; if (this.m_Plinth != null) this.m_Plinth.Delete(); return true; } else { by.SendLocalizedMessage(500720); // You don't have enough room in your backpack! deed.Delete(); return false; } }
public bool Demolish(Mobile m) { var deed = new CharacterStatueDeed(null); if (m.PlaceInBackpack(deed)) { Delete(); deed.Statue = this; deed.StatueType = m_Type; if (Plinth != null) { Plinth.Delete(); Plinth = null; } return true; } m.SendLocalizedMessage(500720); // You don't have enough room in your backpack! deed.Delete(); return false; }