public void UseItem() { switch (itemDefinition.itemType) { case ItemTypeDefinitions.HEALTH: charStats.ApplyHealth(itemDefinition.itemAmount); //Debug.Log(charStats.GetHealth()); break; case ItemTypeDefinitions.MANA: charStats.ApplyMana(itemDefinition.itemAmount); break; case ItemTypeDefinitions.WEALTH: charStats.GiveWealth(itemDefinition.itemAmount); break; case ItemTypeDefinitions.WEAPON: //charStats.ChangeWeapon(this); break; case ItemTypeDefinitions.ARMOR: //charStats.ChangeArmor(this); break; //default: } }
public void ApplyMana(int manaAmount) { characterDefinition.ApplyMana(manaAmount); }