Example #1
0
    private void Awake()
    {
        _stateMachine = GetComponent <CharacterStateMachine>();
        _camera       = _stateMachine.GetCamera();

        // Create the objects used for UI
        pullLines    = Instantiate(pullLineUIObject, this.transform);
        forwardLines = Instantiate(forwardLineUIObject, this.transform);

        Transform grabRingParent = GameObject.Find("Canvas").transform;

        grabRing = Instantiate(grabRingUIObject, grabRingParent);
    }