Example #1
0
 /// <summary>
 /// 为屏幕增加一个立绘精灵描述子
 /// </summary>
 /// <param name="id">立绘位置id号</param>
 /// <param name="source">资源名称</param>
 /// <param name="cst">立绘位置枚举</param>
 /// <param name="Z">Z坐标</param>
 /// <param name="Angle">角度</param>
 /// <param name="Opacity">不透明度</param>
 /// <param name="anchor">锚点类型</param>
 /// <param name="cut">纹理切割矩</param>
 public void AddCharacterStand(int id, string source, CharacterStandType cst, int Z, double Angle, double Opacity, SpriteAnchorType anchor, Int32Rect cut)
 {
     SpriteDescriptor sd = null;
     switch (cst)
     {
         case CharacterStandType.Left:
             sd = new SpriteDescriptor()
             {
                 Id = id,
                 ResourceType = ResourceType.Stand,
                 ResourceName = source,
                 X = GlobalDataContainer.GAME_CHARACTERSTAND_LEFT_X,
                 Y = GlobalDataContainer.GAME_CHARACTERSTAND_LEFT_Y,
                 Z = Z + GlobalDataContainer.GAME_Z_CHARACTERSTAND,
                 Angle = Angle,
                 Opacity = Opacity,
                 AnchorType = anchor,
                 CutRect = cut
             };
             break;
         case CharacterStandType.MidLeft:
             sd = new SpriteDescriptor()
             {
                 Id = id,
                 ResourceType = ResourceType.Stand,
                 ResourceName = source,
                 X = GlobalDataContainer.GAME_CHARACTERSTAND_MIDLEFT_X,
                 Y = GlobalDataContainer.GAME_CHARACTERSTAND_MIDLEFT_Y,
                 Z = Z,
                 Angle = Angle,
                 Opacity = Opacity,
                 AnchorType = anchor,
                 CutRect = cut
             };
             break;
         case CharacterStandType.Mid:
             sd = new SpriteDescriptor()
             {
                 Id = id,
                 ResourceType = ResourceType.Stand,
                 ResourceName = source,
                 X = GlobalDataContainer.GAME_CHARACTERSTAND_MID_X,
                 Y = GlobalDataContainer.GAME_CHARACTERSTAND_MID_Y,
                 Z = Z,
                 Angle = Angle,
                 Opacity = Opacity,
                 AnchorType = anchor,
                 CutRect = cut
             };
             break;
         case CharacterStandType.MidRight:
             sd = new SpriteDescriptor()
             {
                 Id = id,
                 ResourceType = ResourceType.Stand,
                 ResourceName = source,
                 X = GlobalDataContainer.GAME_CHARACTERSTAND_MIDRIGHT_X,
                 Y = GlobalDataContainer.GAME_CHARACTERSTAND_MIDRIGHT_Y,
                 Z = Z,
                 Angle = Angle,
                 Opacity = Opacity,
                 AnchorType = anchor,
                 CutRect = cut
             };
             break;
         case CharacterStandType.Right:
             sd = new SpriteDescriptor()
             {
                 Id = id,
                 ResourceType = ResourceType.Stand,
                 ResourceName = source,
                 X = GlobalDataContainer.GAME_CHARACTERSTAND_RIGHT_X,
                 Y = GlobalDataContainer.GAME_CHARACTERSTAND_RIGHT_Y,
                 Z = Z,
                 Angle = Angle,
                 Opacity = Opacity,
                 AnchorType = anchor,
                 CutRect = cut
             };
             break;
     }
     this.characterDescVec[id] = sd;
 }
Example #2
0
 /// <summary>
 /// 演绎函数:移除立绘
 /// </summary>
 private void Deletecstand(CharacterStandType cst)
 {
     if (cst == CharacterStandType.All)
     {
         this.viewMana.RemoveView(ResourceType.Stand);
     }
     else
     {
         this.viewMana.RemoveSprite(Convert.ToInt32(cst), ResourceType.Stand);
     }
 }