void Awake() { dead = false; uim = GameObject.Find ("UserInterface").GetComponent<UserInterfaceManager>(); fpsc = gameObject.GetComponent<FPSController> (); csc = GetComponentInChildren<CharacterSoundController>(); }
private void Start() { sound = CharacterSoundController.Instance; currentScore = 0; lastScoreHighlight = 0; }
// Start is called before the first frame update private void Start() { rig = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sound = GetComponent <CharacterSoundController>(); lastPositionX = transform.position.x; }
// Start is called before the first frame update void Start() { rig = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sound = GetComponent <CharacterSoundController>(); gameOverScreen.SetActive(false); }
public void Init(GameObject manager) { cm = manager.GetComponent<CharacterManager>(); am = manager.GetComponent<AnnouncementManager>(); uim = GameObject.Find ("UserInterface").GetComponent<UserInterfaceManager>(); cas = GetComponentInChildren<CharacterSoundController>(); health = maximumHealth; UpdateHealthToUI (); }
void Awake() { uim = GameObject.Find("UserInterface").GetComponent<UserInterfaceManager>(); cas = GetComponentInChildren<CharacterSoundController>(); bulletSpawnPoint = transform.FindChild("Camera"); overlay = bulletSpawnPoint.FindChild("Overlay").gameObject; bulletSpawnPoint = bulletSpawnPoint.FindChild("BulletSpawnPoint"); crossHairs = overlay.transform.FindChild ("Crosshairs").gameObject; dead = false; }
void Awake() { csc = GetComponentInChildren<CharacterSoundController>(); uim = GameObject.Find("UserInterface").GetComponent<UserInterfaceManager>(); lc = GetComponentInChildren<LaserController>(); cameraTf = transform.FindChild("Camera"); overlay = cameraTf.FindChild ("Overlay").gameObject; crosshairs = overlay.transform.FindChild ("Crosshairs").gameObject; dead = false; actionCooldown = 0.6f; previousActionTime = Time.time; }
void Awake() { handAnimator = transform.FindChild("Camera").FindChild("Overlay").FindChild("Hands").GetComponent<Animator>(); dead = false; uim = GameObject.Find("UserInterface").GetComponent<UserInterfaceManager>(); cas = GetComponentInChildren<CharacterSoundController>(); cameraTf = transform.FindChild("Camera"); overlay = cameraTf.FindChild ("Overlay").gameObject; ps = overlay.transform.FindChild("Particles").GetComponent<ParticleSystem>(); weaponPivot = cameraTf.FindChild ("WeaponPivot").gameObject; slashRange = GetComponentInChildren<MeleeRangeInformer> (); weaponPivot.SetActive (false); actionCooldown = 0.7f; previousActionTime = Time.time; enemyInAim = false; //mwd = weaponPivot.GetComponentInChildren<MeleeWeaponDamages> (); }
private void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sound = GetComponent <CharacterSoundController>(); }
//------------------------------- Unity Base Functions void Start() { if (Application.platform != RuntimePlatform.WindowsEditor) { switch (PlayerPrefs.GetInt("Controller_Type")) { case 0: currentInputMethod = CurrentInputMethod.touch; break; case 1: case 2: case 3: currentInputMethod = CurrentInputMethod.touchButtons; break; default: break; } } else currentInputMethod = CurrentInputMethod.keybord; body2D = GetComponent<Rigidbody2D>(); anim = GetComponent<Animator>(); fPreviousYPos = transform.position.y; soundController = GetComponent<CharacterSoundController>(); }
private void Awake() { Instance = this; Source = GetComponent <AudioSource>(); }