void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); ToolsDB = terrain.Player.GetComponentInChildren <ToolDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform.parent.parent.parent.parent.parent.transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponent <Text>().enabled = false; skills = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterSkills = skills.GetComponentInChildren <CharacterSkillsGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); GeneralDB = terrain.Player.GetComponentInChildren <GeneralSkillsDatabase>(); GatheringDB = terrain.Player.GetComponentInChildren <GatheringSkillDatabase>(); CraftingDB = terrain.Player.GetComponentInChildren <CraftingSkillDatabase>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); skills = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterSkills = skills.GetComponentInChildren <CharacterSkillsGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); }