Example #1
0
    //Find currently played character and spawn them again, with full health, on death

    public void Player1Spawner()
    {
        CharacterSelect characterselect = GameObject.Find("Character Select").GetComponent <CharacterSelect>();

        characterselect.P1Lock = false;
        if (P1Char1 == true)
        {
            characterselect.P1Char1();
        }
        if (P1Char2 == true)
        {
            characterselect.P1Char2();
        }
        if (P1Char3 == true)
        {
            characterselect.P1Char3();
        }
        healthBar1.GetComponent <RectTransform>().sizeDelta = new Vector3(590, 50); // Sets player1 healthbar back to max (Michael)
    }