void Awake() { if (Instance != null) { Destroy(Instance.gameObject); } Instance = this; }
public void AddToReadyList() { if (!CharacterScroller.GetIsDragging() && !selected) { //Add to the prisoner ready list readyList.GetComponent <ReadyList>().AddPrisonerImage(thisPrisonerSprt, prisonerPref); //And hide the plus btn on this object to inactivate it UnSelectableEffect(); } }
public void AddToReadyList() { if (!CharacterScroller.GetIsDragging() && !selected) { //Add to the prisoner ready list readyList.GetComponent <ReadyList>().AddVehicleImage(backImg, frontImg); readyList.GetComponent <ReadyList>().SetVehicleWillPlay(vehiclePref); //And hide the plus btn on this object to inactivate it UnSelectableEffect(); } }