Example #1
0
        public static List <char> GetCharactersToImport(SpriteFontAsset asset)
        {
            var characters = new List <char>();

            var fontTypeSDF = asset.FontType as SignedDistanceFieldSpriteFontType;

            if (fontTypeSDF == null)
            {
                throw new ArgumentException("Tried to compile a dynamic sprite font with compiler for signed distance field fonts");
            }

            // extract the list from the provided file if it exits
            if (File.Exists(fontTypeSDF.CharacterSet))
            {
                string text;
                using (var streamReader = new StreamReader(fontTypeSDF.CharacterSet, Encoding.UTF8))
                    text = streamReader.ReadToEnd();
                characters.AddRange(text);
            }

            // add character coming from character ranges
            characters.AddRange(CharacterRegion.Flatten(fontTypeSDF.CharacterRegions));

            // remove duplicated characters
            characters = characters.Distinct().ToList();

            return(characters);
        }
Example #2
0
        public static List <char> GetCharactersToImport(SpriteFontAsset asset)
        {
            var characters = new List <char>();

            // extract the list from the provided file if it exits
            if (File.Exists(asset.CharacterSet))
            {
                string text;
                using (var streamReader = new StreamReader(asset.CharacterSet, Encoding.UTF8))
                    text = streamReader.ReadToEnd();
                characters.AddRange(text);
            }

            // add character coming from character ranges
            characters.AddRange(CharacterRegion.Flatten(asset.CharacterRegions));

            // remove duplicated characters
            characters = characters.Distinct().ToList();

            return(characters);
        }