public void SetCharacterOptions1(CharacterOptions1 option, bool value) { if (value) { CharacterOptions1Mapping |= (int)option; } else { CharacterOptions1Mapping &= ~(int)option; } dirtyOptions = true; }
private void SetCharacterOptions1(CharacterOptions1 option, bool value) { var options = Character.CharacterOptions1; if (value) { options |= (int)option; } else { options &= ~(int)option; } SetCharacterOptions1(options); }
public void SetCharacterOptions1(CharacterOptions1 option, bool value) { var options = GetProperty(PropertyInt.CharacterOptions1) ?? 0; if (value) { options |= (int)option; } else { options &= ~(int)option; } SetProperty(PropertyInt.CharacterOptions1, options); }
private bool GetCharacterOptions1(CharacterOptions1 option) { return((Character.CharacterOptions1 & (int)option) != 0); }
public bool GetCharacterOptions1(CharacterOptions1 option) { return((GetProperty(PropertyInt.CharacterOptions1) & (uint)option) != 0); }
public CharacterOptions1Attribute(CharacterOptions1 option) { Option = option; }
public bool GetCharacterOptions1(CharacterOptions1 option) { return((CharacterOptions1Mapping & (uint)option) != 0); }