// Use this for initialization
 void Start()
 {
     cb         = FindObjectOfType <CharacterMovesLikeABoss>();
     baseStates = FindObjectOfType <BaseStatesOfPlayer>();
     panelOn    = false;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     cb        = FindObjectOfType <CharacterMovesLikeABoss>();
     baseState = GetComponent <BaseStatesOfPlayer>();
 }