void Start() { Cur_Health = Max_Health; anim = GetComponentInChildren <Animator>(); x = GetComponent <CharacterMovementScript>(); isDead = false; GameObject.FindGameObjectWithTag("DM").SendMessage("hpupdate", Cur_Health); }
public static void Clear() { WaitingToLaunch = 0; MainScript = null; InventoryScript = null; CharacterMovementScript = null; MiningScript = null; DrawingScript = null; MapReadService = null; InventoryPanel = null; SoundScript = null; }
// Use this for initialization void Start() { currentPath = new NavMeshPath(); agent = GetComponent <NavMeshAgent>(); if (gameObject.CompareTag("Player")) { playerScript = GetComponent <CharacterMovementScript>(); playerMachine = GetComponent <PlayerStateMachine>(); } if (TurnBasedCombatStateMenager.Instance != null) { TurnBasedCombatStateMenager.Instance.ContinueCombat(); TurnBasedCombatStateMenager.Instance.RegisterCharacter(this); } if (gameObject.CompareTag("Enemy")) { enemyMachine = GetComponent <EnemyStateMachine>(); } }