public void Setup(GameObject player) { this.player = player; playerController = player.GetComponent <CharacterMoveController>(); deadMenu.gameObject.SetActive(false); gamePaused = false; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; moveController = GetComponent <CharacterMoveController>(); lPlatformCheck = transform.FindChild("LPlatformCheck"); rPlatformCheck = transform.FindChild("RPlatformCheck"); StartCoroutine("checkRange"); }
protected override void Awake() { base.Awake(); _charMove = GetComponent <CharacterMoveController>(); _agent = GetComponent <NavMeshAgent>(); _agent.updatePosition = false; _agent.updateRotation = false; }
protected override void Awake() { timeLayer = CupheadTime.Layer.Player; base.Awake(); m_moveController = GetComponent <CharacterMoveController>(); m_actionRenderer = transform.Find("ActionRenderer").GetComponent <SpriteRenderer>(); m_actionAnimator = transform.Find("ActionRenderer").GetComponent <Animator>(); initStateMachine(); }
private void OnTriggerEnter2D(Collider2D other) { if (!other.GetComponent <CharacterMoveController>()) { return; } CharacterMoveController chara = other.GetComponent <CharacterMoveController>(); chara.AddScore(10); gameObject.SetActive(false); }
// Use this for initialization void Start() { player = GetComponent <CharacterMoveController>(); GameManager.instance.Setup(gameObject); }
void Start() { m_platformerMove = GetComponentInParent <CharacterMoveController>(); }
// Token: 0x060018B4 RID: 6324 RVA: 0x00084AD0 File Offset: 0x00082CD0 private void CheckDuck() { if (this.WaterLevel < 3 && GameState.Current.PlayerData.Is(MoveStates.Grounded)) { if (UserInput.IsPressed(KeyState.Crouch) && !GameState.Current.PlayerData.Is(MoveStates.Ducked)) { GameState.Current.PlayerData.Set(MoveStates.Ducked, true); this._controller.height = 1f; this._controller.center = new Vector3(0f, -0.5f, 0f); } else if (!UserInput.IsPressed(KeyState.Crouch) && GameState.Current.PlayerData.Is(MoveStates.Ducked) && !CharacterMoveController.HasCollision(this.GetFeetPosition(), 2f)) { GameState.Current.PlayerData.Set(MoveStates.Ducked, false); this._controller.height = 2f; this._controller.center = new Vector3(0f, 0f, 0f); } } }
protected virtual void Awake() { _moveController = GetComponent <CharacterMoveController>(); }
public void Setup(GameObject player) { this.player = player; playerController = player.GetComponent <CharacterMoveController>(); }
void Start() { m_character = GetComponentInParent <CharacterMoveController>(); }