void Update() { Vector2 tempppp = pointVector; tempppp.Normalize(); //magni.text = pointVector2.ToString(); if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { currentPosition = Input.GetTouch(0).position; //initialPress = Input.GetTouch(0).position; //imgTransform.position = initialPress; //nuppi.color = Color.white; } if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { pointVector = Input.mousePosition - imgStartPosition; //imgTransform.position = pointVector; if (pointVector.magnitude <= maxInput) { //p //pointVector2 = Input.mousePosition - initialPress; if (pointVector.magnitude > inputDeadzone) { player.ReceiveInput(CalculateInput(pointVector)); joystickimg.transform.position = Input.mousePosition; } } else { player.ReceiveInput(CalculateInput(pointVector)); pointVector.Normalize(); joystickimg.transform.position = (pointVector * maxInput) + transform.position; } } if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Stationary) { pointVector = Input.mousePosition - imgStartPosition; if (pointVector.magnitude <= maxInput) { //pointVector = Input.mousePosition - initialPress; //imgTransform.position = initialPress; if (pointVector.magnitude > inputDeadzone) { player.ReceiveInput(CalculateInput(pointVector)); joystickimg.transform.position = Input.mousePosition; } } else { player.ReceiveInput(CalculateInput(pointVector)); pointVector.Normalize(); joystickimg.transform.position = (pointVector * maxInput) + transform.position; } } if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended) { currentPosition = Vector3.zero; //initialPress = Vector3.zero; //current.color = Color.clear; joystickimg.transform.position = imgStartPosition; } }