public InventoryTabButton() : base(TextureLoader.GUIMenuButton, CharacterMenuLayout.GetInventoryButtonBounds(), true, TextureLoader.FontMainMenuFont12x, "Inventory Tab") { this.ClickEvent += this.InventoryTabButton_ClickEvent; }
public SkillsTabButton() : base(TextureLoader.GUIMenuButton, CharacterMenuLayout.GetSkillsButtonBounds(), true, TextureLoader.FontMainMenuFont12x, "Skills Tab") { this.ClickEvent += this.SkillsTabButton_ClickEvent; }