public InventoryTabButton()
     : base(TextureLoader.GUIMenuButton, CharacterMenuLayout.GetInventoryButtonBounds(),
            true, TextureLoader.FontMainMenuFont12x, "Inventory Tab")
 {
     this.ClickEvent += this.InventoryTabButton_ClickEvent;
 }
Example #2
0
 public SkillsTabButton()
     : base(TextureLoader.GUIMenuButton, CharacterMenuLayout.GetSkillsButtonBounds(),
            true, TextureLoader.FontMainMenuFont12x, "Skills Tab")
 {
     this.ClickEvent += this.SkillsTabButton_ClickEvent;
 }