Example #1
0
 protected virtual void NearbyObjects()
 {
     Collider2D[] collider2Ds = Physics2D.OverlapCircleAll(transform.position, GetComponent <CircleCollider2D>().radius, LayerMask.GetMask("Allies"));
     if (collider2Ds.Length > 0)
     {
         completion -= 0.5f;
         if (hostile && enemies.Characters.Count > 0)
         {
             var Characters = collider2Ds[Random.Range(0, collider2Ds.Length)].gameObject.GetComponent <PartyController>().CharacterList;
             Characters.Attack(enemies);
             enemies.Attack(Characters);
         }
     }
     if (completion <= 0 && collider2Ds.Length > 0)
     {
         OnQuestCompleted(collider2Ds[Random.Range(0, collider2Ds.Length)]);
     }
 }