public void CharacterLeavedMapEventArgsConstructorTest()
 {
     BaseCharacter character = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     CharacterLeavedMapEventArgs target = new CharacterLeavedMapEventArgs( character, map );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
Example #2
0
        public void CharacterLeavedMapEventArgsConstructorTest()
        {
            BaseCharacter character            = null; // TODO: 初始化为适当的值
            BaseMap       map                  = null; // TODO: 初始化为适当的值
            CharacterLeavedMapEventArgs target = new CharacterLeavedMapEventArgs(character, map);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
 public void CharacterTest()
 {
     BaseCharacter character = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     CharacterLeavedMapEventArgs target = new CharacterLeavedMapEventArgs( character, map ); // TODO: 初始化为适当的值
     BaseCharacter actual;
     actual = target.Character;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
Example #4
0
        public void CharacterTest()
        {
            BaseCharacter character            = null;                                            // TODO: 初始化为适当的值
            BaseMap       map                  = null;                                            // TODO: 初始化为适当的值
            CharacterLeavedMapEventArgs target = new CharacterLeavedMapEventArgs(character, map); // TODO: 初始化为适当的值
            BaseCharacter actual;

            actual = target.Character;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Example #5
0
        /// <summary>
        ///
        /// </summary>
        internal void OnLeavedMap(BaseCharacter character, BaseMap map)
        {
            EventHandler <CharacterLeavedMapEventArgs> tempAfterEventArgs = m_EventCharacterLeavedMap;

            if (tempAfterEventArgs != null)
            {
                CharacterLeavedMapEventArgs eventArgs = new CharacterLeavedMapEventArgs(character, map);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnLeavedMap( BaseCharacter character, BaseMap map )
 {
     EventHandler<CharacterLeavedMapEventArgs> tempAfterEventArgs = m_EventCharacterLeavedMap;
     if ( tempAfterEventArgs != null )
     {
         CharacterLeavedMapEventArgs eventArgs = new CharacterLeavedMapEventArgs( character, map );
         tempAfterEventArgs( this, eventArgs );
     }
 }