Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     Input.multiTouchEnabled = true;
     characterMotorScript = objPlayer.GetComponent<CharacterMotor2>();
     characterJumpScript = objPlayer.GetComponent<CharacterJump2>();
     characterShotScript = objPlayer.GetComponent<CharacterShot>();
 }
 // Use this for initialization
 void Start()
 {
     theCharacterMotor = gameObject.GetComponent<CharacterMotor2> ();
     theCharacterJump = gameObject.GetComponent<CharacterJump2> ();
     theCharacterShot = gameObject.GetComponent<CharacterShot> ();
     theCharacterDrill = gameObject.GetComponent<CharacterDrill> ();
 }
 void Start()
 {
     characterMotor = gameObject.GetComponent<CharacterMotor2>();
     characterJump = gameObject.GetComponent<CharacterJump2>();
     characterShot = gameObject.GetComponent<CharacterShot>();
 }