public void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { inventoryPane.DisplayItemInfo(GameWorldReferenceClass.GW_Player.charInventory.Inventory[inventoryIndex]); } else if (eventData.button == PointerEventData.InputButton.Right) { inventoryPane.DisplayContextMenu(GameWorldReferenceClass.GW_Player.charInventory.Inventory[inventoryIndex], inventoryIndex); } }