Example #1
0
        public static ReturnTypes spell_charm_person(int sn, int level, CharacterInstance ch, object vo)
        {
            var victim = (CharacterInstance)vo;
            var skill  = RepositoryManager.Instance.GetEntity <SkillData>(sn);

            if (CheckFunctions.CheckIfEquivalent(ch, ch, victim, "You like yourself even better!"))
            {
                return(ReturnTypes.SpellFailed);
            }

            if (CheckFunctions.CheckIfTrueCasting(victim.IsImmune(ResistanceTypes.Magic) ||
                                                  victim.IsImmune(ResistanceTypes.Charm), skill, ch, CastingFunctionType.Immune, victim))
            {
                return(ReturnTypes.SpellFailed);
            }

            if (!victim.IsNpc() && !ch.IsNpc())
            {
                ch.SendTo("I don't think so...");
                victim.SendTo("You feel charmed...");
                return(ReturnTypes.SpellFailed);
            }

            var schance = victim.ModifySavingThrowWithResistance(level, ResistanceTypes.Charm);

            if (victim.IsAffected(AffectedByTypes.Charm) ||
                schance == 1000 ||
                ch.IsAffected(AffectedByTypes.Charm) ||
                level < victim.Level ||
                victim.IsCircleFollowing(ch) ||
                !ch.CanCharm() ||
                victim.SavingThrows.CheckSaveVsSpellStaff(schance, victim))
            {
                ch.FailedCast(skill, victim);
                return(ReturnTypes.SpellFailed);
            }

            if (victim.Master != null)
            {
                victim.StopFollower();
            }
            victim.AddFollower(ch);

            var af = new AffectData
            {
                SkillNumber = sn,
                Duration    = GetDuration(level)
            };

            victim.AddAffect(af);

            ch.SuccessfulCast(skill, victim);

            if (!ch.IsNpc())
            {
                ((PlayerInstance)ch).PlayerData.NumberOfCharmies++;
            }
            if (!victim.IsNpc())
            {
                return(ReturnTypes.None);
            }

            var mob = (MobileInstance)victim;

            mob.StartHating(ch);
            mob.StartHunting(ch);

            return(ReturnTypes.None);
        }