Example #1
0
        public override bool GetValue()
        {
            if (Application.isPlaying)
            {
                string                fromId = GlobalLib.ReplaceText(fromInfoId);
                string                toId   = GlobalLib.ReplaceText(toInfoId);
                CharacterInfoData     from   = Game.GameData.Character[fromId];
                CharacterInfoData     to     = Game.GameData.Character[toId];
                CharacterExteriorData toEx   = Game.GameData.Exterior[toId];
                if (from == null || to == null || toEx == null || from == to)
                {
                    return(false);
                }

                float totalDelta = 0;
                for (int i = 0; i < propertyTypes.Length; ++i)
                {
                    var propertyType = propertyTypes[i];
                    totalDelta += from.GetUpgradeableProperty(propertyType) - to.GetUpgradeableProperty(propertyType);
                }
                float scale = scalar * (2f - totalDelta / 2000f);

                List <string> list = new List <string>();
                for (int i = 0; i < propertyTypes.Length; ++i)
                {
                    var propertyType = propertyTypes[i];
                    int delta        = from.GetUpgradeableProperty(propertyType) - to.GetUpgradeableProperty(propertyType) + baseValue;
                    int exp          = (int)Mathf.Max(0f, delta * scale);
                    if (exp >= 100)
                    {
                        to.AddUpgradeablePropertyExp(propertyType, exp);
                        to.UpgradeProperty(false);
                        list.Add(string.Format("{0}提升{1}", Game.Data.Get <StringTable>(messages[i]).Text, exp / 100));
                    }
                }
                if (list.Count > 0)
                {
                    Game.UI.AddMessage(string.Format("{0}经切磋,{1}", toEx.FullName(), string.Join(",", list)), UIPromptMessage.PromptType.Normal);
                }
                else
                {
                    Game.UI.AddMessage(string.Format("{0}由于四维超出对手过多,切磋后未获提升", toEx.FullName()), UIPromptMessage.PromptType.Normal);
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #2
0
 public static void BugFix_AttachPropsEffect(CharacterInfoData user)
 {
     user.UpgradeProperty(false);
 }