Example #1
0
 IEnumerator CharacterDestroy()
 {
     for (int i = this.m_InvaderList.Count - 1; i >= 0; i--)
     {
         GameObject invader = this.m_InvaderList[i];
         if (invader != null)
         {
             CharacterHPBehavior hpBehavior = invader.GetComponent <CharacterHPBehavior>();
             BattleMapData.Instance.RefreshInformationWithDestroyActor(invader,
                                                                       PositionConvertor.GetActorTileIndexFromWorldPosition(invader.transform.position));
             hpBehavior.SetDead();
             yield return(new WaitForSeconds(0.2f));
         }
     }
     this.m_InvaderList.Clear();
 }
Example #2
0
 public void DestroyAllInvaders()
 {
     if (BattleDirector.Instance == null)
     {
         foreach (GameObject invader in this.m_InvaderList)
         {
             CharacterHPBehavior hpBehavior = invader.GetComponent <CharacterHPBehavior>();
             BattleMapData.Instance.RefreshInformationWithDestroyActor(invader,
                                                                       PositionConvertor.GetActorTileIndexFromWorldPosition(invader.transform.position));
             hpBehavior.SetDead();
         }
         this.m_InvaderList.Clear();
     }
     else
     {
         foreach (GameObject invader in this.m_InvaderList)
         {
             invader.GetComponent <NewAI>().enabled = false;
         }
         this.StartCoroutine("CharacterDestroy");
     }
 }