Example #1
0
 public override void StartAbility()
 {
     CharacterGfx.StartRangedAttack();
     MonoBehaviour.Instantiate(projectile, shootingPoint.position, shootingPoint.rotation);
 }
Example #2
0
 public override void StartAbility()
 {
     CharacterGfx.StartFireAttack();
 }
Example #3
0
 public override void StartAbility()
 {
     CharacterGfx.StartHealingAbility();
 }