public void AddAttack(CharacterEnums.TypeAttack attack, int damage) { if (damage <= 0) { throw new ArgumentOutOfRangeException("Damage must be bigger than zero."); } if (!Attacks.ContainsKey(attack)) { Attacks.Add(attack, damage); } else { Attacks[attack] = damage; } }
public Character(CharacterEnums.TypeAttack attack, int damage) : this() { AddAttack(attack, damage); }