public static void SelectCharacter(Client client, int id) { CharacterRecord characterRecord = client.Account.Characters.FirstOrDefault(character => character.Id == id); if (characterRecord != null) { CharacterEngine character = new CharacterEngine(characterRecord, client); client.Character = character; client.Send(new CharacterSelectedSuccessMessage(character.GetCharacterBaseInformations)); ContextRoleplayHandler.SendEmoteListMessage(client, new sbyte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19, 21, 22, 23, 24 }); ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }); InventoryHandler.SendInventoryContentMessage(client, new ObjectItem[0], character.Kamas); //TODO Get the characters items InventoryHandler.SendInventoryWeightMessage(client, 0, character.MaxPods); InventoryHandler.SendSpellListMessage(client); PvPHandler.SendAlignmentRankUpdateMessage(client, 1); PvPHandler.SendAlignmentSubAreasListMessage(client); SendSetCharacterRestrictionsMessage(client); SendLifePointsRegenBeginMessage(client, 10); SendCharacterStatsListMessage(client); client.Character.SendLoginMessage(); /*if (tutorial == true) * { * character.CurrentMapId = 35651584; //mapid of the tutorial map * character.CellId = 324; * client.Send(new QuestStartedMessage(489)); //start the tutorial quest * }*/ } else { client.Send(new CharacterSelectedErrorMessage()); } }
public void SetHandComputed() { Toolbox globalVars = Toolbox.Instance; int w20 = CharacterEngine.ComputeHandWurf(globalVars.mCharacter); inHandWurf.text = w20.ToString(); Hand hand = CharacterEngine.GetHandfromWurf(w20); switch (hand) { case Hand.links: inHandText.text = "links"; break; case Hand.rechts: inHandText.text = "rechts"; break; case Hand.beide: inHandText.text = "beidhändig"; break; default: break; } }
private void SaveTemplate(object sender, RoutedEventArgs e) { List <string> errors = new List <string>(); foreach (NumAttribute attribute in CharacterEngine.CharTemplate.Attributes.Values) { if (attribute.GetType() == typeof(NumAttribute)) { foreach (string error in CharacterEngine.ValidateAttribute(CharacterEngine.CharTemplate, (NumAttribute)attribute)) { errors.Add(error); } } } if (errors.Count == 0) { MainEngine.Template = CharacterEngine.CharTemplate; ObjectsFromRules newMenu = new ObjectsFromRules(); newMenu.Show(); this.Close(); } else { StringBuilder consolodatedErrors = new StringBuilder(); foreach (string error in errors) { consolodatedErrors.Append(error + "\n"); } MessageBoxResult errorMessage = MessageBox.Show(consolodatedErrors.ToString()); } }
public void SetStandComputed() { int w100 = CharacterEngine.ComputeStandWurf(); inStandWurf.text = w100.ToString(); Stand stand = CharacterEngine.GetStandfromWurf(w100); switch (stand) { case Stand.Unfrei: inStandText.text = "unfrei"; break; case Stand.Volk: inStandText.text = "Volk"; break; case Stand.Mittelschicht: inStandText.text = "Mittelschicht"; break; case Stand.Adel: inStandText.text = "Adel"; break; default: break; } }
public void TestAussehen() { var races = Enum.GetValues(typeof(Races)); try { foreach (Races race in races) { mCharacter.Spezies = race; CharacterEngine.ComputeErscheinung(this.mCharacter); switch (mCharacter.Spezies) { case Races.Mensch: case Races.Halbling: Assert.LessOrEqual(mCharacter.Aussehen, _MAX_AU, "Mensch zu schön"); break; case Races.Elf: Assert.GreaterOrEqual(mCharacter.Aussehen, _MIN_AU_ELF, "Elf zu hässlich"); break; case Races.Berggnom: case Races.Waldgnom: case Races.Zwerg: Assert.LessOrEqual(mCharacter.Aussehen, _MAX_AU_GNOM, "Gnom oder Zwerg zu hübsch"); break; default: break; } } } catch (AssertionException aEx) { Debug.Log(aEx.ToString()); Assert.Fail(); } }
public void PrepareSinne() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.PrepareAngeboreneFertigkeiten(globalVars.mCharacter); }
public void Awake() { Toolbox globalVars = Toolbox.Instance; MidgardCharakter mCharacter = globalVars.mCharacter; orderPages.Add(LernFachPage); orderPages.Add(LernWaffePage); orderPages.Add(LernZauberPage); twinPages.Add(FachChosenPage); twinPages.Add(WaffenChosenPage); twinPages.Add(ZauberChosenPage); //Hier lässt sich die Maximalzahl festlegen int katIdCharacter = CharacterEngine.GetKategorieForAbenteurerTyp((int)mCharacter.Archetyp + 1); //Falls der Zauber mächtig if (katIdCharacter == 1 || katIdCharacter == 3) { orderPagesMax = orderPages.Count - 1; } else { orderPagesMax = orderPages.Count - 2; } }
public new void OnDisconnect() { Account?.Update(); Character?.Disconnect(); Account = null; Character = null; ConsoleUtils.Write(ConsoleUtils.Type.INFO, $"Client {Ip}:{Port} disconnected from game server ..."); }
public void SetAbgeleiteteEigenschaften() { Toolbox globalVars = Toolbox.Instance; CharacterEngine.ComputeAbgeleiteteEigenschaften(globalVars.mCharacter); inSchB.text = globalVars.mCharacter.SchB.ToString(); inAusb.text = globalVars.mCharacter.AusB.ToString(); }
public void TesteStaerkeMenschForAllATypen() { _mCharacter.Spezies = Races.Mensch; var aTypen = Enum.GetValues(typeof(AbenteuerTyp)); try { foreach (AbenteuerTyp aTyp in aTypen) { _mCharacter.Archetyp = aTyp; int St = CharacterEngine.ComputeBasisSt(this._mCharacter); //Stärke switch (_mCharacter.Archetyp) { case AbenteuerTyp.As: case AbenteuerTyp.Er: case AbenteuerTyp.Gl: case AbenteuerTyp.Hä: case AbenteuerTyp.Ku: case AbenteuerTyp.Se: case AbenteuerTyp.Sp: case AbenteuerTyp.Wa: Assert.LessOrEqual(St, this._EIGENSCHAFT_MAX); Assert.GreaterOrEqual(St, this._EIGENSCHAFT_MIN); break; case AbenteuerTyp.BN: Assert.GreaterOrEqual(St, this._BN_ST, "Barbar Nordland Stärke zu gering"); break; case AbenteuerTyp.BS: Assert.GreaterOrEqual(St, this._BS_ST, "Barbar Steppe Stärke zu gering"); break; case AbenteuerTyp.BW: Assert.GreaterOrEqual(St, this._BW_ST, "Barbar Wald Stärke zu gering"); break; case AbenteuerTyp.Kr: Assert.GreaterOrEqual(St, this._KR_ST, "Krieger Stärke zu gering"); break; case AbenteuerTyp.Soe: Assert.GreaterOrEqual(St, this._SOE_ST, "Söldner Stärke zu gering"); break; case AbenteuerTyp.Sc: Assert.GreaterOrEqual(St, this._SC_ST, "Schamane Stärke zu gering"); break; default: break; } } } catch (AssertionException asEx) { Debug.Log(asEx.ToString()); Assert.Fail(); } }
public void TestAngriffBonus() { this.mCharacter.Spezies = Races.Elf; mCharacter.Gs = UnityEngine.Random.Range(1, 101); //Zufallswert CharacterEngine.ComputeNaturGegebenI(this.mCharacter); Assert.LessOrEqual(mCharacter.AnB, _MAX_ANB); Assert.GreaterOrEqual(mCharacter.AnB, _MIN_ANB); }
public void TestHandAll() { mCharacter.Spezies = Races.Mensch; int w20 = CharacterEngine.ComputeHandWurf(this.mCharacter); Hand resultHand = CharacterEngine.GetHandfromWurf(w20); var hands = Enum.GetValues(typeof(Hand)); Assert.Contains(resultHand, hands); }
// Use this for initialization void Start() { abKategorie = CharacterEngine.GetKategorieForAbenteurerTyp((int)Toolbox.Instance.mCharacter.Archetyp + 1); //Kämpfer->kein Zauberer if (abKategorie == 2) { DeactivateZaubererUI(); } }
public void TestGewicht() { var races = Enum.GetValues(typeof(Races)); try { foreach (Races race in races) { mCharacter.Spezies = race; CharacterEngine.ComputeBasisSt(mCharacter); CharacterEngine.ComputeErscheinung(this.mCharacter); switch (mCharacter.Spezies) { case Races.Mensch: if (mCharacter.Sex == Geschlecht.Mann) { Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_MANN, "Mann zu dünn!"); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_MANN, "Mann zu dick!"); } else { Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_FRAU, "Frau zu dünn!"); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_FRAU, "Frau zu dick!"); } break; case Races.Elf: Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_ELF, "Elf zu dünn"); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_ELF, "Elf zu dick"); break; case Races.Berggnom: case Races.Waldgnom: Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_GNOM, "Gnom zu dünn"); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_GNOM, "Gnom zu dick"); break; case Races.Halbling: Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_HALBLING, "Halbling zu dünn"); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_HALBLING, "Halbling zu dick"); break; case Races.Zwerg: Assert.GreaterOrEqual(mCharacter.Gewicht, _MIN_GEWICHT_ZWERG, "Zwerg zu dünn: "); Assert.LessOrEqual(mCharacter.Gewicht, _MAX_GEWICHT_ZWERG, "Zwerg zu dick"); break; default: break; } } } catch (AssertionException aEx) { Debug.Log(aEx.ToString()); Assert.Fail(); } }
public void TestAusdauerBonus() { mCharacter.Spezies = Races.Mensch; CharacterEngine.ComputeBasisKo(this.mCharacter); //Stärke CharacterEngine.ComputeBasisGs(this.mCharacter); //Gs CharacterEngine.ComputeAbgeleiteteEigenschaften(this.mCharacter); int AusB = this.mCharacter.AusB; Assert.LessOrEqual(AusB, _MAX_AUSB); }
public void SetHandCharacter() { Toolbox globalVars = Toolbox.Instance; if (inHandText.text != "") { int w20 = Convert.ToInt32(inHandWurf.text); globalVars.mCharacter.hand = CharacterEngine.GetHandfromWurf(w20); Debug.Log(globalVars.mCharacter.ToString()); } }
public void TestSchadensBonus() { mCharacter.Spezies = Races.Mensch; CharacterEngine.ComputeBasisSt(this.mCharacter); //Stärke CharacterEngine.ComputeBasisGs(this.mCharacter); //Gs CharacterEngine.ComputeAbgeleiteteEigenschaften(this.mCharacter); int SchB = this.mCharacter.SchB; Assert.LessOrEqual(SchB, _MAX_SCHB); }
public void TestPersönlicheAusstrahlung() { mCharacter.Spezies = Races.Mensch; mCharacter.Archetyp = AbenteuerTyp.BN; //egal CharacterEngine.ComputeBasisIn(this.mCharacter); CharacterEngine.ComputeErscheinung(this.mCharacter); CharacterEngine.ComputePsychisch(this.mCharacter); Assert.GreaterOrEqual(mCharacter.pA, _MIN_D100); Assert.LessOrEqual(mCharacter.pA, _MAX_D100); }
public void SetAPLPCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputeAPLP(globalVars.mCharacter); inAP.text = globalVars.mCharacter.AP.ToString(); inLP.text = globalVars.mCharacter.LP.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }
public void TestZaubern() { this.mCharacter.Spezies = Races.Mensch; //Rasse gleichgültig this.mCharacter.Archetyp = AbenteuerTyp.As; for (int i = 0; i < 10; i++) { CharacterEngine.ComputeBasisZt(this.mCharacter); CharacterEngine.ComputeNaturGegebenI(this.mCharacter); Assert.AreEqual(_ZAUB_KÄMPFER, this.mCharacter.Zaubern); } }
public void TestIntelligenzZaubertalentElf() { this._mCharacter.Spezies = Races.Elf; int In = CharacterEngine.ComputeBasisIn(this._mCharacter); Assert.GreaterOrEqual(In, this._IN_MIN_ELF, "Elfenintelligenz zu gering"); int Zt = CharacterEngine.ComputeBasisZt(this._mCharacter); Assert.GreaterOrEqual(In, this._ZT_MIN_ELF, "Elfentzaubertalent zu gering"); }
public void TestAbwehr() { this.mCharacter.Spezies = Races.Mensch; //Rasse gleichgültig for (int i = 0; i < 10; i++) { CharacterEngine.ComputeBasisGw(this.mCharacter); CharacterEngine.ComputeNaturGegebenI(this.mCharacter); Assert.LessOrEqual(this.mCharacter.Abwehr, _MAX_ABW); Assert.GreaterOrEqual(this.mCharacter.Abwehr, _MIN_ABW); } }
public void SetResistenzenCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputeResistenzen(globalVars.mCharacter); inResPsy.text = globalVars.mCharacter.resPsy.ToString(); inResPhy.text = globalVars.mCharacter.resPhy.ToString(); inResPhk.text = globalVars.mCharacter.resPhk.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }
public void SetStandCharacter() { Toolbox globalVars = Toolbox.Instance; globalVars.InstantiateLernplanHelpers(); //Bereite Lernplanhelper vor! if (inStandText.text != "") { int w100 = Convert.ToInt32(inStandWurf.text); globalVars.mCharacter.Schicht = CharacterEngine.GetStandfromWurf(w100); Debug.Log(globalVars.mCharacter.ToString()); } }
public void SetPsycheCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputePsychisch(globalVars.mCharacter); inpA.text = globalVars.mCharacter.pA.ToString(); inSb.text = globalVars.mCharacter.Sb.ToString(); inWk.text = globalVars.mCharacter.Wk.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }
// Use this for initialization void Start() { Engine = GetComponent <CharacterEngine>(); Gravity = Engine.Movement.Gravity; OriginalX = transform.position.x; if (WallSlideEffect) { WallSlideEffect.SetActive(false); } if (DashEffect) { DashEffect.SetActive(false); } }
private void frmMain_Load(object sender, EventArgs e) { CharacterEngine.SetCharacterEngineMessageHandlerLogging(LogLevel.Info); CharacterEngine.SetCharacterEngineLogDirectory(@"C:\Users\ZACH-GAMING\AppData\Local\ZachLogs\CharacterEngine\InternalLogging", LogLevel.Max); CharacterEngine.SetCharacterEngineThreadCount(3); engine = CharacterEngine.CreateCharacterEngine(); engine.SetInteractionLogDirectory(@"C:\Users\ZACH-GAMING\AppData\Local\ZachLogs\CharacterEngine\InternalLogging"); engine.SetModelDirectory(@"C:\Users\ZACH-GAMING\Documents\Visual Studio 2017\Projects\CharacterEngineTest\CharacterEngineTest\models"); engine.SetScriptDirectory(@"C:\Users\ZACH-GAMING\Documents\Visual Studio 2017\Projects\CharacterEngineTest\CharacterEngineTest\scripts"); engine.SetProjectIdentifier("Test-v0.1"); var interaction = engine.CreateUserNonverbalInteraction(NonverbalType.WalkingAway); }
// Use this for initialization public void SetErscheinungCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputeErscheinung(globalVars.mCharacter); inB.text = globalVars.mCharacter.B.ToString(); inGroesse.text = globalVars.mCharacter.Groesse.ToString(); inGewicht.text = globalVars.mCharacter.Gewicht.ToString(); inAussehen.text = globalVars.mCharacter.Aussehen.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }
public void TestLPsForAllRaces() { var races = Enum.GetValues(typeof(Races)); try { foreach (Races race in races) { mCharacter.Spezies = race; CharacterEngine.ComputeBasisKo(this.mCharacter); CharacterEngine.ComputeAPLP(this.mCharacter); switch (mCharacter.Spezies) { case Races.Mensch: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_MENSCH, "Mensch zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_MENSCH, "Mensch zu viel LP"); break; case Races.Elf: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_ELF, "Elf zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_ELF, "Elf zu viel LP"); break; case Races.Berggnom: case Races.Waldgnom: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_GNOM, "Gnom zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_GNOM, "Gnom zu viel LP"); break; case Races.Halbling: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_HALBLING, "Halbling zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_HALBLING, "Halbling zu viel LP"); break; case Races.Zwerg: Assert.GreaterOrEqual(mCharacter.LP, _MIN_LP_ZWERG, "Zwerg zu wenig LP"); Assert.LessOrEqual(mCharacter.LP, _MAX_LP_ZWERG, "Zwerg zu viel LP"); break; default: break; } } } catch (AssertionException aEx) { Debug.Log(aEx.ToString()); Assert.Fail(); } }
public void SetNaturCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputeNaturGegebenI(globalVars.mCharacter); inAnB.text = globalVars.mCharacter.AnB.ToString(); inAbB.text = globalVars.mCharacter.AbB.ToString(); inZauB.text = globalVars.mCharacter.ZauB.ToString(); inZaubern.text = globalVars.mCharacter.Zaubern.ToString(); inAbwehr.text = globalVars.mCharacter.Abwehr.ToString(); inRaufen.text = globalVars.mCharacter.Raufen.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }