private void CreateActionGroups(CharacterEditorViewModel viewModel) { viewModel.CharacterActionGroups = new System.Collections.ObjectModel.ObservableCollection <HeroVirtualTabletop.ManagedCharacter.CharacterActionGroupViewModel>(); var identityGroup = new CharacterActionGroupViewModelImpl <Identity>(TestObjectsFactory.MockDesktopKeyEventHandler, viewModel.EventAggregator); var abilityGroup = new CharacterActionGroupViewModelImpl <AnimatedAbility.AnimatedAbility>(TestObjectsFactory.MockDesktopKeyEventHandler, viewModel.EventAggregator); var movementGroup = new CharacterActionGroupViewModelImpl <CharacterMovement>(TestObjectsFactory.MockDesktopKeyEventHandler, viewModel.EventAggregator); var customGroup = new CharacterActionGroupViewModelImpl <CharacterAction>(TestObjectsFactory.MockDesktopKeyEventHandler, viewModel.EventAggregator); viewModel.CharacterActionGroups.Add(identityGroup); viewModel.CharacterActionGroups.Add(abilityGroup); viewModel.CharacterActionGroups.Add(movementGroup); viewModel.CharacterActionGroups.Add(customGroup); }
public HeroVirtualTabletopMainViewModelImpl(IEventAggregator eventAggregator, CrowdMemberExplorerViewModel crowdMemberExplorerViewModel, RosterExplorerViewModel rosterExplorerViewModel, CharacterEditorViewModel characterEditorViewModel, IdentityEditorViewModel identityEditorViewModel, AbilityEditorViewModel abilityEditorViewModel, MovementEditorViewModel movementEditorViewModel, ActiveCharacterWidgetViewModel activeCharacterWidgetViewModel, AttackConfigurationWidgetViewModel attackConfigurationWidgetViewModel, PopupService popupService, IconInteractionUtility iconInteractionUtility, DesktopContextMenu desktopContextMenu, Camera camera) { this.eventAggregator = eventAggregator; this.CrowdMemberExplorerViewModel = crowdMemberExplorerViewModel; this.RosterExplorerViewModel = rosterExplorerViewModel; this.CharacterEditorViewModel = characterEditorViewModel; this.IdentityEditorViewModel = identityEditorViewModel; this.AbilityEditorViewModel = abilityEditorViewModel; this.MovementEditorViewModel = movementEditorViewModel; this.ActiveCharacterWidgetViewModel = activeCharacterWidgetViewModel; this.AttackConfigurationWidgetViewModel = attackConfigurationWidgetViewModel; this.iconInteractionUtility = iconInteractionUtility; this.camera = camera; this.popupService = popupService; this.desktopContextMenu = desktopContextMenu; RegisterPopups(); gameInitializeTimer = new System.Threading.Timer(gameInitializeTimer_Callback, null, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite); LaunchGame(); this.eventAggregator.Subscribe(this); //this.eventAggregator.GetEvent<AddToRosterEvent>().Subscribe((IEnumerable<CrowdMemberModel> models) => { this.IsRosterExplorerExpanded = true; }); //this.eventAggregator.GetEvent<EditCharacterEvent>().Subscribe((Tuple<ICrowdMemberModel, IEnumerable<ICrowdMemberModel>> tuple) => { this.IsCharacterEditorExpanded = true; }); //this.eventAggregator.GetEvent<EditIdentityEvent>().Subscribe((Tuple<Identity, Character> tuple) => { this.IsIdentityEditorExpanded = true; }); //this.eventAggregator.GetEvent<EditAbilityEvent>().Subscribe((Tuple<AnimatedAbility, Character> tuple) => { this.IsAbilityEditorExpanded = true; }); //this.eventAggregator.GetEvent<EditMovementEvent>().Subscribe((CharacterMovement cm) => { this.IsMovementEditorExpanded = true; }); //this.eventAggregator.GetEvent<CreateCrowdFromModelsEvent>().Subscribe((CrowdModel crowd) => { this.IsCrowdFromModelsExpanded = true; }); //this.eventAggregator.GetEvent<AttackInitiatedEvent>().Subscribe((Tuple<Character, Attack> tuple) => { this.IsRosterExplorerExpanded = true; }); }
public void TestInitialize() { characterEditorVM = new CharacterEditorViewModel(busyServiceMock.Object, unityContainerMock.Object, eventAggregatorMock.Object); character = new CrowdMemberModel("Spyder"); characterEditorVM.LoadCharacter(new Tuple <ICrowdMemberModel, IEnumerable <ICrowdMemberModel> >(character, null)); }
public void Initialize() { TestCharacter = new Mock <Character>().Object; CharEditorVM = new CharacterEditorViewModel(busyServiceMock.Object, unityContainerMock.Object, eventAggregatorMock.Object); CharEditorVM.EditedCharacter = TestCharacter; }